My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Fisherman
Giant Snowball
Flying Machine Hog Rider Guards Fisherman
Zap
Flying Machine Guards Fisherman
Barbarian Barrel
Guards Electro Wizard
The Log
Hog Rider Guards Fisherman
Earthquake
Hog Rider Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Hog Rider Guards P.E.K.K.A Fisherman Electro Wizard
Fireball
Flying Machine Hog Rider Fisherman Electro Wizard
Poison
Flying Machine Guards Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fisherman Fireball Flying Machine Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Fisherman Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Electro Wizard
Flying Machine
Hog Rider P.E.K.K.A
Hog Rider
Fireball The Log Flying Machine Guards Electro Wizard
Guards
Hog Rider The Log
P.E.K.K.A
Electro Wizard Flying Machine The Log Fisherman
The Log
Hog Rider Fireball Guards P.E.K.K.A Fisherman
Fisherman
P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 3 12

Fireball
The Log Electro Wizard
Flying Machine
Guards P.E.K.K.A The Log Fisherman Electro Wizard
Hog Rider
Guards
Fisherman Flying Machine The Log Electro Wizard
P.E.K.K.A
The Log Flying Machine Fisherman Electro Wizard
The Log
Fireball P.E.K.K.A Flying Machine Guards Fisherman Electro Wizard
Fisherman
Guards Flying Machine P.E.K.K.A The Log
Electro Wizard
Fireball Flying Machine Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine The Log Electro Wizard
P.E.K.K.A Flying Machine The Log Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Guards Fisherman Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Flying Machine Guards Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball Flying Machine P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Fisherman
Guards Fisherman Electro Wizard
Guards Electro Wizard Fireball Flying Machine The Log Fisherman
Fireball Flying Machine Electro Wizard
P.E.K.K.A Fireball Flying Machine Guards The Log Electro Wizard
Fireball Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Fisherman Electro Wizard
Fireball P.E.K.K.A Fisherman Electro Wizard
Fireball Flying Machine Guards The Log Fisherman Electro Wizard
The Log Fireball Flying Machine Guards Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Fireball Flying Machine Guards P.E.K.K.A The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Fisherman Electro Wizard
Fireball Electro Wizard Flying Machine The Log Fisherman
Guards P.E.K.K.A The Log Fisherman Electro Wizard
Guards P.E.K.K.A Fireball The Log Fisherman Electro Wizard
P.E.K.K.A Guards Fisherman
Fireball Flying Machine Electro Wizard
Guards P.E.K.K.A Fireball Flying Machine Electro Wizard
P.E.K.K.A Fisherman
P.E.K.K.A Electro Wizard Fireball Flying Machine The Log
P.E.K.K.A Guards
P.E.K.K.A Flying Machine Guards
P.E.K.K.A Fireball Guards The Log Electro Wizard
P.E.K.K.A Fireball Guards
Fireball Flying Machine
Guards Electro Wizard Fireball Flying Machine P.E.K.K.A The Log Fisherman
Fireball Flying Machine P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard
Fisherman P.E.K.K.A
P.E.K.K.A Guards Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards The Log
Fireball Flying Machine The Log Fisherman Electro Wizard
Fireball Flying Machine The Log
Fireball Flying Machine Guards The Log
Fireball The Log
Fireball Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine Fisherman
Fireball Guards Fisherman Electro Wizard
Fireball Flying Machine The Log Fisherman Electro Wizard
Fireball Flying Machine
Flying Machine Fireball The Log Fisherman
Fireball Flying Machine Fisherman
Fireball Flying Machine The Log Fisherman
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Fisherman
Fireball Flying Machine The Log Fisherman Electro Wizard
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball Flying Machine The Log
The Log Fireball
Fisherman
Fireball The Log Flying Machine Fisherman Electro Wizard
Fireball Flying Machine The Log Fisherman
Fireball The Log Fisherman
Fireball Flying Machine Electro Wizard
Electro Wizard Fireball Flying Machine Guards
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Flying Machine Guards
Fireball Flying Machine Electro Wizard
The Log Fireball
Fireball Flying Machine Electro Wizard
The Log Fireball Flying Machine
Fireball
Flying Machine P.E.K.K.A
Fireball Flying Machine Guards The Log Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine The Log Electro Wizard
P.E.K.K.A
Fireball
Fisherman

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