My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Cannon Goblin Barrel Skeleton Army
Zap
Fire Spirit Cannon Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Cannon Firecracker Goblin Barrel Skeleton Army Magic Archer
The Log
Fire Spirit Cannon Firecracker Goblin Barrel Skeleton Army
Earthquake
Cannon Firecracker Goblin Barrel Skeleton Army
Arrows
Fire Spirit Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Firecracker Goblin Barrel Skeleton Army Magic Archer
Fireball
Cannon Firecracker Goblin Barrel Skeleton Army Magic Archer
Poison
Cannon Firecracker Skeleton Army Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Firecracker Goblin Barrel Skeleton Army Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Cannon Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel
Zap
Firecracker Fire Spirit Magic Archer
Cannon
Firecracker
Zap Goblin Barrel
Rocket
Goblin Barrel
Fire Spirit Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Magic Archer
Zap

Defense Synergies 1 11

Fire Spirit
Zap Firecracker
Zap
Cannon Fire Spirit Firecracker Skeleton Army Magic Archer
Cannon
Zap Firecracker Rocket Skeleton Army Magic Archer
Firecracker
Fire Spirit Zap Cannon Skeleton Army
Rocket
Cannon
Goblin Barrel
Skeleton Army
Zap Cannon Firecracker Magic Archer
Magic Archer
Zap Cannon Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Firecracker Magic Archer
Skeleton Army Zap Cannon Firecracker
Cannon Rocket Skeleton Army Fire Spirit
Cannon Skeleton Army Firecracker
Firecracker Rocket Skeleton Army
Skeleton Army Fire Spirit Zap Cannon Firecracker Magic Archer
Rocket Fire Spirit Zap Cannon Firecracker Magic Archer
Rocket Zap Cannon Magic Archer
Cannon Skeleton Army
Skeleton Army Fire Spirit Cannon Firecracker
Skeleton Army Zap Cannon Firecracker Magic Archer
Zap Firecracker Magic Archer
Cannon Skeleton Army Fire Spirit Zap Rocket
Fire Spirit Rocket Skeleton Army Zap Cannon Firecracker Magic Archer
Skeleton Army Cannon
Rocket Skeleton Army Zap Cannon
Cannon Firecracker Skeleton Army
Fire Spirit Cannon Zap Firecracker Skeleton Army Magic Archer
Zap Fire Spirit Cannon Firecracker Magic Archer
Cannon
Skeleton Army Fire Spirit Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Firecracker Rocket Magic Archer
Skeleton Army Zap Rocket
Rocket Skeleton Army Zap
Cannon Skeleton Army
Fire Spirit Firecracker Rocket Zap Magic Archer
Rocket Skeleton Army
Skeleton Army
Zap Rocket Firecracker Skeleton Army Magic Archer
Cannon Skeleton Army
Rocket Skeleton Army Zap
Rocket Skeleton Army Cannon
Cannon Firecracker Skeleton Army Magic Archer
Skeleton Army Zap Firecracker Rocket Magic Archer
Zap Cannon Firecracker Magic Archer
Zap Cannon
Cannon
Cannon Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket
Firecracker Zap Magic Archer
Rocket Magic Archer
Firecracker Rocket
Rocket Fire Spirit Zap Firecracker Magic Archer
Firecracker Fire Spirit Zap Rocket Magic Archer
Fire Spirit Firecracker Magic Archer
Fire Spirit Zap Firecracker Magic Archer
Zap Firecracker
Rocket Fire Spirit
Firecracker Rocket Zap Magic Archer
Fire Spirit Zap Firecracker Rocket Magic Archer
Rocket Fire Spirit Firecracker Magic Archer
Firecracker Rocket Magic Archer
Zap Firecracker Magic Archer
Rocket Zap Firecracker Magic Archer
Magic Archer Firecracker Rocket
Rocket
Rocket
Rocket Fire Spirit Zap Firecracker Magic Archer
Rocket Fire Spirit Zap Firecracker Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Zap
Zap Firecracker Fire Spirit Magic Archer
Firecracker Zap Magic Archer
Zap Magic Archer
Rocket Zap Firecracker Magic Archer
Fire Spirit Zap Firecracker Magic Archer
Zap Rocket Firecracker
Zap Rocket Magic Archer
Zap Rocket Firecracker Magic Archer
Rocket Firecracker Magic Archer
Zap Fire Spirit Rocket Skeleton Army Magic Archer
Rocket Fire Spirit Zap Firecracker Magic Archer
Firecracker Rocket Magic Archer
Zap Firecracker Magic Archer
Rocket Zap
Firecracker
Zap Firecracker Rocket Magic Archer
Firecracker Zap Rocket Magic Archer
Zap Firecracker Rocket Magic Archer
Firecracker Rocket

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