My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Barbarians Flying Machine Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang Barbarians Flying Machine Baby Dragon
Zap
Fire Spirit Spear Goblins Goblin Gang Flying Machine
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Barbarians Barbarian Hut
The Log
Fire Spirit Spear Goblins Goblin Gang Barbarians Barbarian Hut
Earthquake
Spear Goblins Goblin Gang Barbarians Barbarian Hut
Arrows
Fire Spirit Spear Goblins Goblin Gang Flying Machine
Royal Delivery
Fire Spirit Spear Goblins Goblin Gang Barbarians Flying Machine Baby Dragon
Fireball
Goblin Gang Barbarians Flying Machine Barbarian Hut Baby Dragon
Poison
Spear Goblins Goblin Gang Barbarians Flying Machine Barbarian Hut
Lightning
Barbarian Hut Baby Dragon
Rocket
Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Goblin Gang Flying Machine Baby Dragon Poison Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Goblin Gang Flying Machine

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Barbarian Hut Baby Dragon
Spear Goblins
Barbarian Hut Goblin Gang Flying Machine Baby Dragon
Goblin Gang
Spear Goblins Barbarian Hut Baby Dragon
Barbarians
Flying Machine
Spear Goblins Barbarian Hut Baby Dragon
Barbarian Hut
Spear Goblins Fire Spirit Goblin Gang Flying Machine Baby Dragon
Baby Dragon
Fire Spirit Spear Goblins Goblin Gang Flying Machine Barbarian Hut Poison
Poison
Baby Dragon

Defense Synergies 0 13

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Goblin Gang Barbarians Flying Machine Barbarian Hut Baby Dragon Poison
Goblin Gang
Spear Goblins Barbarians Flying Machine Barbarian Hut
Barbarians
Spear Goblins Goblin Gang
Flying Machine
Spear Goblins Goblin Gang Barbarian Hut Baby Dragon
Barbarian Hut
Spear Goblins Goblin Gang Flying Machine Baby Dragon
Baby Dragon
Spear Goblins Flying Machine Barbarian Hut
Poison
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Flying Machine Baby Dragon
Barbarians Barbarian Hut Goblin Gang Flying Machine
Goblin Gang Barbarians Barbarian Hut Fire Spirit
Barbarians Barbarian Hut Goblin Gang
Barbarians Poison
Goblin Gang Fire Spirit Spear Goblins Flying Machine Baby Dragon
Fire Spirit Spear Goblins Goblin Gang Flying Machine Barbarian Hut Baby Dragon Poison
Barbarian Hut Barbarians Flying Machine Baby Dragon Poison
Barbarians Barbarian Hut Goblin Gang
Goblin Gang Fire Spirit Spear Goblins Barbarians
Goblin Gang Barbarians Poison Spear Goblins Flying Machine Baby Dragon
Spear Goblins Goblin Gang Flying Machine Barbarian Hut Baby Dragon Poison
Barbarians Barbarian Hut Fire Spirit Goblin Gang Flying Machine
Fire Spirit Barbarian Hut Goblin Gang Barbarians Baby Dragon Poison
Barbarians Barbarian Hut Goblin Gang
Barbarians Barbarian Hut Goblin Gang
Barbarians Barbarian Hut Goblin Gang Poison
Fire Spirit Spear Goblins Goblin Gang Barbarians Flying Machine Barbarian Hut Baby Dragon
Baby Dragon Poison Fire Spirit Spear Goblins Barbarians Flying Machine Barbarian Hut
Barbarians Barbarian Hut
Goblin Gang Fire Spirit Spear Goblins Barbarians Flying Machine Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Hut Spear Goblins
Poison Goblin Gang Flying Machine Baby Dragon
Goblin Gang Barbarians Spear Goblins Barbarian Hut
Goblin Gang Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Gang
Fire Spirit Poison Goblin Gang Flying Machine Baby Dragon
Goblin Gang Spear Goblins Barbarians Flying Machine Barbarian Hut
Barbarians Barbarian Hut
Spear Goblins Barbarians Flying Machine Barbarian Hut Baby Dragon Poison
Goblin Gang Barbarians Barbarian Hut
Barbarians Flying Machine
Barbarians Poison
Barbarians Goblin Gang Barbarian Hut
Barbarians Flying Machine Barbarian Hut Baby Dragon
Goblin Gang Barbarians Spear Goblins Flying Machine Barbarian Hut Baby Dragon Poison
Poison Barbarians Flying Machine Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Hut Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Barbarian Hut Baby Dragon Poison
Barbarians Flying Machine Barbarian Hut Poison
Poison Fire Spirit Baby Dragon
Poison Fire Spirit Spear Goblins Flying Machine Baby Dragon
Fire Spirit Flying Machine Baby Dragon Poison
Poison Fire Spirit Flying Machine Barbarian Hut Baby Dragon
Poison Flying Machine
Fire Spirit Goblin Gang Poison
Poison Flying Machine
Poison Fire Spirit Flying Machine Baby Dragon
Flying Machine Poison Fire Spirit Barbarian Hut Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Barbarian Hut Baby Dragon Poison
Spear Goblins Flying Machine Barbarian Hut Baby Dragon Poison
Flying Machine Barbarian Hut Baby Dragon Poison
Poison
Fire Spirit Flying Machine Baby Dragon Poison
Fire Spirit Flying Machine Baby Dragon Poison
Baby Dragon Poison
Poison
Barbarians Flying Machine Barbarian Hut Baby Dragon Poison
Poison Fire Spirit Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Baby Dragon
Poison Fire Spirit Flying Machine Baby Dragon
Flying Machine Poison
Poison
Poison
Poison
Fire Spirit Spear Goblins Goblin Gang Barbarians Flying Machine Barbarian Hut
Poison Fire Spirit Flying Machine Baby Dragon
Poison Goblin Gang Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison
Flying Machine
Goblin Gang Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Flying Machine Baby Dragon

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