My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Princess Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Cannon Hog Rider Guards Princess
Zap
Fire Spirit Cannon Firecracker Guards Princess
Barbarian Barrel
Fire Spirit Cannon Firecracker Guards Princess
The Log
Fire Spirit Cannon Firecracker Hog Rider Guards Princess
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Fire Spirit Firecracker Guards Princess
Royal Delivery
Fire Spirit Firecracker Hog Rider Guards Princess Boss Bandit
Fireball
Cannon Firecracker Hog Rider Princess Boss Bandit
Poison
Cannon Firecracker Guards Princess Boss Bandit
Lightning
Cannon Boss Bandit
Rocket
Hog Rider Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Princess Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Cannon Firecracker Guards Princess Hog Rider Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Cannon Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Cannon
Firecracker
Hog Rider Princess
Hog Rider
Fire Spirit Firecracker The Log Guards Princess
Guards
Hog Rider The Log
The Log
Hog Rider Guards Princess
Princess
Firecracker Hog Rider The Log
Boss Bandit

Defense Synergies 2 10

Fire Spirit
Firecracker The Log
Cannon
The Log Firecracker Guards Princess
Firecracker
The Log Fire Spirit Cannon Guards Princess
Hog Rider
Guards
Cannon Firecracker The Log Princess
The Log
Cannon Firecracker Fire Spirit Guards Princess
Princess
Cannon Firecracker Guards The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Cannon Firecracker The Log
Cannon Fire Spirit
Cannon Firecracker Guards
Firecracker The Log Princess
The Log Fire Spirit Cannon Firecracker Guards
Fire Spirit Cannon Firecracker Princess
Cannon The Log
Cannon Princess
Guards Fire Spirit Cannon Firecracker
Guards Cannon Firecracker The Log Princess
Firecracker Princess
Cannon Fire Spirit Guards The Log
Fire Spirit Cannon Firecracker Guards The Log Princess
Cannon
Cannon The Log
Cannon Firecracker
Fire Spirit Cannon Firecracker Guards The Log
The Log Fire Spirit Cannon Firecracker Guards Princess
Cannon
Fire Spirit Cannon Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Firecracker The Log
Guards The Log
Guards The Log
Cannon Guards
Fire Spirit Firecracker Princess
Guards
Firecracker The Log
Cannon Guards
Guards
Guards The Log
Cannon Guards
Cannon Firecracker Princess
Guards Firecracker The Log
Cannon Firecracker The Log Princess
Cannon
Cannon
Cannon Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Guards The Log
Firecracker The Log Princess
The Log
Firecracker Guards The Log
Fire Spirit Firecracker The Log
Firecracker Fire Spirit Princess
Fire Spirit Firecracker The Log Princess
The Log Fire Spirit Firecracker Princess
The Log Firecracker
Fire Spirit Guards
Firecracker The Log Princess
Fire Spirit Firecracker Princess
Fire Spirit Firecracker The Log Princess
Firecracker Princess
Princess Firecracker The Log
Firecracker The Log Princess
Firecracker The Log Princess
Fire Spirit Firecracker The Log Princess
Fire Spirit Firecracker The Log Princess
The Log
Princess
The Log
The Log
Firecracker The Log Fire Spirit Princess
Firecracker The Log Princess
The Log Princess
Firecracker The Log
Fire Spirit Firecracker Princess
Firecracker Guards
The Log
Firecracker Princess
Firecracker The Log Princess
Fire Spirit Guards Princess
Fire Spirit Firecracker Princess
The Log
Firecracker Princess
The Log Firecracker Princess
Firecracker
Firecracker Guards The Log Princess
Firecracker Princess
Firecracker The Log Princess
Firecracker

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