My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Witch Executioner Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Skeleton Army Dark Prince
Giant Snowball
Guards Skeleton Army Witch
Zap
Guards Skeleton Army Dark Prince Witch
Barbarian Barrel
Elixir Golem Bomb Tower Guards Skeleton Army Dark Prince Witch Executioner
The Log
Elixir Golem Guards Skeleton Army Dark Prince Witch
Earthquake
Elixir Golem Bomb Tower Guards Skeleton Army Witch
Arrows
Guards Skeleton Army Witch
Royal Delivery
Elixir Golem Guards Skeleton Army Dark Prince Witch Executioner Mother Witch
Fireball
Elixir Golem Bomb Tower Skeleton Army Witch Executioner Mother Witch
Poison
Elixir Golem Bomb Tower Guards Skeleton Army Witch Executioner Mother Witch
Lightning
Bomb Tower Dark Prince Witch Executioner Mother Witch
Rocket
Bomb Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Skeleton Army Dark Prince Executioner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Guards Skeleton Army Bomb Tower Dark Prince Mother Witch Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Guards Skeleton Army Bomb Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Witch Executioner Mother Witch
Bomb Tower
Guards
Skeleton Army
Dark Prince
Witch Executioner Mother Witch
Witch
Elixir Golem Dark Prince
Executioner
Elixir Golem Dark Prince
Mother Witch
Elixir Golem Dark Prince

Defense Synergies 0 9

Elixir Golem
Bomb Tower
Skeleton Army
Guards
Skeleton Army Witch Executioner Mother Witch
Skeleton Army
Bomb Tower Guards Executioner
Dark Prince
Witch Executioner Mother Witch
Witch
Guards Dark Prince
Executioner
Guards Skeleton Army Dark Prince
Mother Witch
Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Bomb Tower Skeleton Army Dark Prince Witch Executioner
Bomb Tower Skeleton Army Witch Dark Prince Executioner
Bomb Tower Skeleton Army Witch Guards Dark Prince
Bomb Tower Skeleton Army Dark Prince
Skeleton Army Bomb Tower Guards Dark Prince Executioner Mother Witch
Bomb Tower Witch Executioner
Bomb Tower
Witch Bomb Tower Skeleton Army
Guards Skeleton Army Dark Prince
Guards Skeleton Army Witch Executioner Mother Witch Bomb Tower Dark Prince
Executioner Witch
Bomb Tower Skeleton Army Guards Dark Prince Witch
Bomb Tower Skeleton Army Executioner Guards Dark Prince Witch
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Skeleton Army Dark Prince Witch Executioner
Bomb Tower Guards Skeleton Army Dark Prince Witch Executioner
Bomb Tower Witch Executioner Guards Dark Prince Mother Witch
Bomb Tower
Skeleton Army Dark Prince Bomb Tower Guards Witch Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Dark Prince Witch
Bomb Tower Executioner
Guards Skeleton Army Bomb Tower Dark Prince Witch
Guards Skeleton Army Dark Prince
Guards Skeleton Army Dark Prince Witch Executioner
Executioner Mother Witch Bomb Tower Witch
Guards Skeleton Army Dark Prince Bomb Tower Witch
Bomb Tower Skeleton Army Dark Prince
Bomb Tower Skeleton Army Dark Prince Witch
Witch Guards Skeleton Army
Bomb Tower Guards Dark Prince Witch
Skeleton Army Guards Dark Prince
Skeleton Army Dark Prince Bomb Tower Guards Witch Executioner
Bomb Tower Skeleton Army Witch Executioner
Guards Skeleton Army Witch Bomb Tower Dark Prince Executioner
Executioner Bomb Tower Dark Prince Witch Mother Witch
Bomb Tower
Bomb Tower Guards Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Executioner
Guards Dark Prince
Executioner Dark Prince
Executioner Mother Witch Witch
Witch Executioner
Executioner
Guards
Dark Prince
Executioner
Executioner
Witch Executioner
Executioner
Dark Prince Executioner
Witch Mother Witch
Mother Witch Dark Prince Witch Executioner
Witch
Witch Executioner
Witch
Witch Executioner Mother Witch
Guards Witch
Guards Skeleton Army Dark Prince Witch
Witch Executioner
Dark Prince Executioner
Executioner
Dark Prince Executioner
Guards Witch
Witch Executioner
Dark Prince Witch Executioner

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