My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Barbarian Barrel
Electro Spirit Bomb Tower Magic Archer
The Log
Electro Spirit
Earthquake
Bomb Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Magic Archer
Fireball
Bomb Tower Magic Archer
Poison
Bomb Tower Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Bomb Tower Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Royal Delivery Void Bomb Tower Magic Archer Golden Knight Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Royal Delivery Void Bomb Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant
Royal Delivery
Bomb Tower
Giant
Electro Spirit Rocket Void Magic Archer
Rocket
Giant
Void
Giant
Magic Archer
Giant Golden Knight
Golden Knight
Magic Archer

Defense Synergies 1 4

Electro Spirit
Golden Knight
Royal Delivery
Bomb Tower Magic Archer Golden Knight
Bomb Tower
Royal Delivery Magic Archer
Giant
Rocket
Void
Magic Archer
Royal Delivery Bomb Tower
Golden Knight
Electro Spirit Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Void Magic Archer Golden Knight
Bomb Tower Royal Delivery
Bomb Tower Rocket Royal Delivery Void
Bomb Tower
Royal Delivery Bomb Tower Rocket
Royal Delivery Electro Spirit Bomb Tower Magic Archer
Rocket Electro Spirit Royal Delivery Bomb Tower Void Magic Archer
Rocket Electro Spirit Bomb Tower Void Magic Archer Golden Knight
Bomb Tower
Royal Delivery
Electro Spirit Royal Delivery Bomb Tower Magic Archer
Royal Delivery Magic Archer
Bomb Tower Royal Delivery Rocket
Bomb Tower Rocket Electro Spirit Royal Delivery Magic Archer Golden Knight
Bomb Tower
Bomb Tower Rocket Royal Delivery
Bomb Tower Royal Delivery
Royal Delivery Bomb Tower Electro Spirit Magic Archer Golden Knight
Royal Delivery Bomb Tower Electro Spirit Magic Archer
Bomb Tower
Electro Spirit Royal Delivery Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Void
Royal Delivery Void Bomb Tower Rocket Magic Archer
Royal Delivery Bomb Tower Rocket Golden Knight
Rocket Royal Delivery
Royal Delivery
Royal Delivery Rocket Electro Spirit Bomb Tower Magic Archer
Royal Delivery Rocket Bomb Tower Void
Royal Delivery Bomb Tower
Royal Delivery Rocket Void Electro Spirit Bomb Tower Magic Archer
Royal Delivery
Bomb Tower Golden Knight
Rocket Royal Delivery Void
Royal Delivery Rocket Bomb Tower Golden Knight
Bomb Tower Magic Archer
Electro Spirit Royal Delivery Bomb Tower Rocket Magic Archer Golden Knight
Electro Spirit Royal Delivery Bomb Tower Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Rocket Golden Knight
Void Magic Archer Golden Knight
Rocket Void Magic Archer
Rocket Void
Rocket Magic Archer
Electro Spirit Rocket Magic Archer
Magic Archer
Magic Archer
Void Golden Knight
Rocket Void
Rocket Void Magic Archer Golden Knight
Void Rocket Magic Archer
Rocket Void Magic Archer Golden Knight
Rocket Void Magic Archer
Magic Archer
Rocket Magic Archer Golden Knight
Magic Archer Rocket
Rocket
Rocket
Rocket Void Magic Archer
Rocket Magic Archer Golden Knight
Rocket Void Magic Archer
Rocket Void
Rocket Void
Rocket Void
Electro Spirit Magic Archer
Void Magic Archer Golden Knight
Void Magic Archer Golden Knight
Rocket Void Magic Archer Golden Knight
Magic Archer
Rocket Electro Spirit Void
Void
Void Rocket Magic Archer
Rocket Void Electro Spirit Magic Archer
Rocket Magic Archer
Electro Spirit Rocket Void Magic Archer
Rocket Magic Archer
Void Rocket Magic Archer
Magic Archer
Rocket Void
Electro Spirit Rocket Magic Archer Golden Knight
Rocket Void Magic Archer
Void Rocket Magic Archer Golden Knight

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