My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Bandit Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Fisherman
Giant Snowball
Guards Princess Fisherman
Zap
Guards Princess Bandit Fisherman
Barbarian Barrel
Electro Spirit Guards Princess Ice Wizard Bandit Electro Wizard
The Log
Electro Spirit Guards Princess Bandit Fisherman
Earthquake
Guards
Arrows
Electro Spirit Guards Princess
Royal Delivery
Electro Spirit Guards Princess Ice Wizard Bandit Fisherman Electro Wizard
Fireball
Princess Ice Wizard Bandit Fisherman Electro Wizard
Poison
Guards Princess Ice Wizard Fisherman Electro Wizard
Lightning
Ice Wizard Bandit Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Guards Princess Ice Wizard Bandit Fisherman Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Guards Princess Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bandit
Guards
Bandit
Princess
Mega Knight
Ice Wizard
Bandit Fisherman
Bandit
Electro Spirit Guards Ice Wizard Electro Wizard Mega Knight
Fisherman
Ice Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Princess Bandit Fisherman Electro Wizard

Defense Synergies 1 16

Electro Spirit
Fisherman Electro Wizard
Guards
Fisherman Princess Ice Wizard Electro Wizard
Princess
Guards Ice Wizard Bandit Mega Knight
Ice Wizard
Guards Princess Bandit Fisherman Mega Knight
Bandit
Princess Ice Wizard Fisherman Electro Wizard Mega Knight
Fisherman
Guards Electro Spirit Ice Wizard Bandit Mega Knight
Electro Wizard
Electro Spirit Guards Bandit Mega Knight
Mega Knight
Princess Ice Wizard Bandit Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Ice Wizard Bandit Fisherman Electro Wizard Mega Knight
Fisherman Mega Knight Ice Wizard Bandit Electro Wizard
Guards Ice Wizard Bandit Fisherman Electro Wizard Mega Knight
Princess Mega Knight
Electro Spirit Guards Ice Wizard Bandit Electro Wizard Mega Knight
Electro Wizard Electro Spirit Princess Ice Wizard
Electro Spirit Bandit Electro Wizard Mega Knight
Princess Ice Wizard Fisherman
Guards Ice Wizard Bandit Fisherman Electro Wizard Mega Knight
Guards Ice Wizard Electro Wizard Electro Spirit Princess Bandit Fisherman Mega Knight
Princess Ice Wizard Electro Wizard
Mega Knight Guards Ice Wizard Bandit Electro Wizard
Mega Knight Electro Spirit Guards Princess Electro Wizard
Bandit Electro Wizard Mega Knight
Bandit Fisherman Electro Wizard Mega Knight
Mega Knight Fisherman Electro Wizard
Mega Knight Electro Spirit Guards Ice Wizard Bandit Fisherman Electro Wizard
Electro Spirit Guards Princess Ice Wizard Bandit Fisherman Electro Wizard Mega Knight
Fisherman Electro Wizard
Mega Knight Electro Spirit Guards Bandit Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bandit Fisherman Electro Wizard
Bandit Electro Wizard Fisherman Mega Knight
Guards Bandit Mega Knight Fisherman Electro Wizard
Guards Mega Knight Bandit Fisherman Electro Wizard
Guards Bandit Fisherman Mega Knight
Electro Spirit Princess Ice Wizard Electro Wizard
Guards Ice Wizard Bandit Electro Wizard
Mega Knight Fisherman
Electro Wizard Mega Knight Electro Spirit Bandit
Guards
Mega Knight Guards
Mega Knight Guards Electro Wizard
Mega Knight Guards Bandit
Princess Mega Knight
Guards Electro Wizard Electro Spirit Fisherman
Mega Knight Electro Spirit Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Bandit
Princess Ice Wizard Bandit Fisherman Electro Wizard
Bandit
Guards
Mega Knight
Electro Spirit Princess Ice Wizard
Princess
Princess Ice Wizard
Bandit Fisherman
Guards Fisherman Electro Wizard
Princess Bandit Fisherman Electro Wizard
Princess
Princess Bandit Fisherman
Princess Bandit Fisherman
Princess Fisherman
Princess Bandit
Princess Bandit Mega Knight
Fisherman
Princess Bandit Fisherman Electro Wizard Mega Knight
Princess Mega Knight
Mega Knight
Princess
Fisherman
Electro Spirit Princess Ice Wizard Mega Knight
Fisherman
Princess Ice Wizard Bandit Fisherman Electro Wizard
Princess Bandit Fisherman Mega Knight
Bandit Fisherman
Princess Ice Wizard Electro Wizard
Electro Wizard Electro Spirit Guards
Bandit Mega Knight
Electro Spirit Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Electro Spirit Guards Princess Bandit
Princess Ice Wizard Electro Wizard
Princess Electro Wizard Mega Knight
Princess
Mega Knight
Electro Spirit Guards Princess Electro Wizard
Princess Electro Wizard
Princess Bandit Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: