My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber
Zap
Bomber Royal Giant
Barbarian Barrel
Electro Spirit Bomber Knight Wizard
The Log
Electro Spirit Bomber Royal Giant
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Knight Wizard
Fireball
Bomber Wizard
Poison
Bomber Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Zap Knight Void Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Zap Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant
Bomber
Royal Giant Zap Knight Mega Knight
Zap
Void Electro Spirit Bomber Knight Royal Giant Mega Knight
Knight
Bomber Zap Wizard
Royal Giant
Bomber Electro Spirit Zap Wizard Void
Wizard
Knight Royal Giant Mega Knight
Void
Zap Royal Giant
Mega Knight
Bomber Zap Wizard

Defense Synergies 2 6

Electro Spirit
Zap
Bomber
Knight Zap
Zap
Mega Knight Electro Spirit Bomber Knight Void
Knight
Bomber Zap Wizard
Royal Giant
Wizard
Knight Mega Knight
Void
Zap
Mega Knight
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Wizard Void
Bomber Zap Knight Mega Knight
Mega Knight Bomber Knight Void
Bomber Knight Mega Knight
Bomber Mega Knight
Electro Spirit Bomber Zap Mega Knight
Electro Spirit Zap Wizard Void
Electro Spirit Zap Void Mega Knight
Knight Bomber Mega Knight
Electro Spirit Bomber Zap Knight Wizard Mega Knight
Zap Wizard
Mega Knight Bomber Zap Knight Wizard
Bomber Wizard Mega Knight Electro Spirit Zap
Knight Mega Knight
Zap Mega Knight
Wizard Mega Knight Bomber Knight
Mega Knight Electro Spirit Bomber Zap Knight Wizard
Zap Wizard Electro Spirit Bomber Knight Mega Knight
Bomber Wizard Mega Knight Electro Spirit Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Void
Void Bomber Zap Knight Wizard Mega Knight
Mega Knight Zap Knight
Mega Knight Zap Knight
Knight Mega Knight
Wizard Electro Spirit Zap
Knight Void
Mega Knight Knight
Zap Void Mega Knight Electro Spirit Knight
Mega Knight Knight
Mega Knight Zap Void
Mega Knight Knight Wizard
Wizard Bomber Mega Knight
Electro Spirit Bomber Zap Knight
Mega Knight Electro Spirit Bomber Zap Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Zap
Void
Knight Void
Bomber Wizard Zap Mega Knight
Wizard Electro Spirit Zap
Bomber Wizard
Zap Wizard
Void Zap Wizard
Void
Void Zap Knight Wizard
Void Zap Wizard
Knight Void
Void
Zap
Bomber Zap Wizard
Wizard Mega Knight
Bomber
Void Bomber Zap Wizard Mega Knight
Bomber Zap Wizard Mega Knight
Void Mega Knight
Wizard Void
Void
Zap Void
Zap Electro Spirit Bomber Wizard Mega Knight
Void Zap Wizard
Void Zap Wizard Mega Knight
Void Zap
Zap Wizard
Zap Electro Spirit Wizard Void
Void
Void Bomber Zap Wizard Mega Knight
Zap Void Electro Spirit
Mega Knight
Wizard
Zap Electro Spirit Void
Zap Wizard
Void Knight Wizard Mega Knight
Bomber Zap Wizard
Void Zap
Mega Knight
Zap Electro Spirit
Zap Void
Void Zap Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: