My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman
Giant Snowball
Bomber Mega Minion Fisherman
Zap
Bomber Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Bomber
The Log
Electro Spirit Bomber Royal Giant Mini P.E.K.K.A Fisherman
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Mega Minion Mini P.E.K.K.A Fisherman
Fireball
Bomber Mega Minion Fisherman
Poison
Bomber Mega Minion Fisherman
Lightning
Mega Minion Mini P.E.K.K.A Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Mega Minion Fisherman Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Royal Giant Fireball
Bomber
Royal Giant Mini P.E.K.K.A
Royal Giant
Bomber Fireball Fisherman Electro Spirit Mega Minion The Log
Mega Minion
Electro Spirit Royal Giant Fireball
Fireball
Royal Giant Electro Spirit Mega Minion The Log
Mini P.E.K.K.A
Bomber The Log
The Log
Royal Giant Fireball Mini P.E.K.K.A Fisherman
Fisherman
Royal Giant The Log

Defense Synergies 3 10

Electro Spirit
Mega Minion The Log Fisherman
Bomber
Mini P.E.K.K.A The Log Fisherman
Royal Giant
Mega Minion
Electro Spirit The Log Fisherman
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bomber Fireball Fisherman
The Log
Fireball Mini P.E.K.K.A Electro Spirit Bomber Mega Minion Fisherman
Fisherman
Electro Spirit Bomber Mega Minion Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Fireball The Log
Mini P.E.K.K.A Bomber Mega Minion The Log Fisherman
Mini P.E.K.K.A Fisherman Bomber Mega Minion
Mini P.E.K.K.A Bomber Mega Minion Fisherman
Bomber Fireball Mini P.E.K.K.A The Log
Fireball The Log Electro Spirit Bomber Mega Minion
Mega Minion Electro Spirit Fireball
Electro Spirit Fireball The Log
Mini P.E.K.K.A Fisherman
Bomber Mini P.E.K.K.A Fisherman
Electro Spirit Bomber Mega Minion Fireball The Log Fisherman
Mega Minion Fireball
Mini P.E.K.K.A Bomber Fireball The Log
Bomber Fireball Electro Spirit Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Fisherman
Bomber Fireball Mini P.E.K.K.A Fisherman
Fireball Electro Spirit Bomber Mega Minion The Log Fisherman
The Log Electro Spirit Bomber Mega Minion Fireball Fisherman
Mini P.E.K.K.A Fisherman
Bomber Electro Spirit Fireball Mini P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Fisherman
Fireball Bomber Mega Minion Mini P.E.K.K.A The Log Fisherman
Mini P.E.K.K.A The Log Fisherman
Mini P.E.K.K.A Fireball The Log Fisherman
Mini P.E.K.K.A Fisherman
Fireball Electro Spirit
Mini P.E.K.K.A Mega Minion Fireball
Mini P.E.K.K.A Fisherman
Electro Spirit Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Fireball
Bomber Fireball
Electro Spirit Bomber Mega Minion Fireball Mini P.E.K.K.A The Log Fisherman
Electro Spirit Bomber Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Bomber Fireball The Log
Fireball Electro Spirit Mega Minion
Bomber The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Mini P.E.K.K.A Fisherman
Fireball The Log Fisherman
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Mini P.E.K.K.A Fisherman
Bomber Mega Minion Fireball Mini P.E.K.K.A The Log Fisherman
Bomber Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Electro Spirit Bomber Fireball
Mega Minion Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball
Electro Spirit Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Bomber Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball
Fireball Mega Minion
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
The Log Bomber Fireball
Fireball
Mega Minion
Electro Spirit Fireball The Log
Fireball
Fireball The Log

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