My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Rocket Goblin Barrel Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Goblin Drill
Giant Snowball
Wall Breakers Goblin Barrel Goblin Drill
Zap
Wall Breakers Goblin Barrel Goblin Drill
Barbarian Barrel
Wall Breakers Goblin Barrel Goblin Drill
The Log
Wall Breakers Goblin Barrel Goblin Drill
Earthquake
Goblin Barrel Goblin Drill
Arrows
Wall Breakers Goblin Barrel Goblin Drill
Royal Delivery
Wall Breakers Goblin Barrel Goblin Drill
Fireball
Wall Breakers Goblin Barrel Goblin Drill
Poison
Goblin Drill
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Earthquake Goblin Barrel Fireball Poison Goblin Drill Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Earthquake Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Fireball Mirror Wall Breakers
Fireball
Mirror Goblin Drill Earthquake Wall Breakers
Rocket
Mirror
Mirror
Fireball Goblin Barrel Earthquake Rocket Wall Breakers Poison
Wall Breakers
Goblin Drill Earthquake Fireball Mirror
Goblin Barrel
Mirror Goblin Drill
Poison
Mirror Goblin Drill
Goblin Drill
Fireball Wall Breakers Goblin Barrel Poison

Defense Synergies 1 3

Earthquake
Fireball
Fireball
Mirror Earthquake Goblin Drill
Rocket
Mirror
Fireball Poison
Wall Breakers
Goblin Barrel
Poison
Mirror
Goblin Drill
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Fireball
Goblin Drill
Rocket Goblin Drill
Goblin Drill
Earthquake Fireball Rocket Poison
Fireball Earthquake
Rocket Fireball Poison
Earthquake Rocket Fireball Poison
Goblin Drill
Poison Earthquake Fireball Goblin Drill
Fireball Poison
Goblin Drill Earthquake Fireball Rocket
Fireball Rocket Earthquake Poison Goblin Drill
Goblin Drill
Rocket Fireball Goblin Drill
Fireball Poison Goblin Drill
Fireball Goblin Drill
Earthquake Poison Goblin Drill Fireball
Goblin Drill
Earthquake Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Rocket
Rocket
Rocket Fireball
Goblin Drill
Fireball Rocket Poison
Rocket Fireball
Rocket Fireball Poison
Goblin Drill
Rocket Fireball Poison
Rocket Fireball
Fireball
Fireball Rocket Poison Goblin Drill
Poison Earthquake Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Poison Rocket Goblin Drill
Fireball Poison
Earthquake Rocket Fireball Poison Goblin Drill
Earthquake Fireball Rocket Poison
Fireball Rocket Poison Earthquake
Fireball Poison Rocket
Earthquake Poison
Earthquake Fireball Poison
Fireball Poison
Rocket Fireball Poison
Rocket Poison Earthquake Fireball
Fireball Poison Rocket
Earthquake Rocket Poison Fireball
Earthquake Fireball Rocket Poison
Earthquake Fireball Poison
Earthquake Rocket Fireball Poison Goblin Drill
Earthquake Fireball Rocket Poison
Earthquake Fireball Rocket Poison
Rocket
Rocket Earthquake Fireball Poison
Rocket Earthquake Fireball Poison
Rocket Earthquake Fireball Poison
Rocket Fireball Poison
Rocket
Earthquake Rocket Fireball Poison Goblin Drill
Earthquake Poison Fireball
Fireball Poison Earthquake
Fireball Poison
Fireball Rocket Poison
Poison Fireball
Rocket Fireball Poison
Fireball
Poison Earthquake Fireball Rocket
Rocket Fireball Poison
Rocket Earthquake Fireball Poison
Earthquake Fireball Rocket
Fireball Rocket Poison
Fireball
Fireball Poison Rocket
Earthquake Fireball Poison
Rocket Fireball Poison
Fireball Rocket Poison
Fireball Rocket Poison
Poison Fireball Rocket

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