My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone
Giant Snowball
Goblin Barrel Clone
Zap
Goblin Barrel Clone
Barbarian Barrel
Goblin Barrel Clone Executioner
The Log
Goblin Barrel Clone
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Executioner
Fireball
Goblin Barrel Clone Executioner
Poison
Clone Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Tornado Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Clone Tornado Freeze Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Clone

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Freeze Executioner
Rocket
Tornado Mirror
Mirror
Zap Goblin Barrel Rocket Tornado Freeze
Goblin Barrel
Mirror Clone
Clone
Goblin Barrel
Tornado
Zap Rocket Executioner Mirror Freeze
Freeze
Zap Mirror Tornado
Executioner
Tornado Zap

Defense Synergies 4 3

Zap
Mirror Tornado Executioner
Rocket
Tornado
Mirror
Zap Tornado Executioner
Goblin Barrel
Clone
Tornado
Rocket Mirror Executioner Zap
Freeze
Executioner
Tornado Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner
Zap Executioner
Rocket Tornado Freeze Executioner
Rocket Tornado
Tornado Freeze Zap Executioner
Rocket Tornado Zap Freeze Executioner
Rocket Zap
Tornado
Tornado
Executioner Zap Tornado Freeze
Executioner Zap Tornado
Zap Rocket Freeze
Rocket Executioner Zap Tornado Freeze
Rocket Tornado Zap Freeze
Tornado Executioner
Zap Tornado Executioner
Zap Tornado Freeze Executioner
Tornado
Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Rocket Executioner
Zap Rocket
Rocket Zap Tornado
Executioner
Rocket Executioner Zap Tornado Freeze
Rocket
Zap Rocket Freeze Tornado
Rocket Zap Tornado
Rocket Executioner
Executioner
Zap Rocket Tornado Freeze Executioner
Executioner Zap Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Zap Tornado Executioner
Rocket
Rocket Freeze
Rocket Executioner Zap
Executioner Zap Rocket Tornado Freeze
Tornado Executioner
Zap Tornado Freeze Executioner
Zap Tornado
Rocket Tornado
Rocket Zap Tornado
Zap Rocket Tornado Executioner
Rocket Executioner
Rocket Freeze
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket Tornado Freeze
Rocket
Rocket Zap Executioner
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Freeze Executioner
Zap Tornado Executioner
Zap Tornado
Rocket Zap Tornado
Zap Tornado Executioner
Zap Rocket Freeze
Zap Rocket
Zap Rocket Freeze
Rocket
Zap Rocket Freeze
Rocket Zap Tornado Executioner
Freeze
Rocket Executioner
Zap Executioner
Rocket Zap Tornado
Executioner
Zap Rocket Tornado Freeze
Zap Rocket Tornado Executioner
Zap Rocket Tornado Freeze Executioner

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