My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zappies
Zap
Zappies
Barbarian Barrel
Knight Bomb Tower Zappies Ice Wizard
The Log
Zappies
Earthquake
Bomb Tower Zappies
Arrows
Zappies
Royal Delivery
Knight Zappies Bowler Ice Wizard
Fireball
Bomb Tower Zappies Bowler Ice Wizard
Poison
Bomb Tower Zappies Ice Wizard
Lightning
Knight Bomb Tower Bowler Ice Wizard
Rocket
Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Barbarian Barrel Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Ice Wizard Fireball Bomb Tower Zappies Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Ice Wizard Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Zappies Barbarian Barrel Ice Wizard
Fireball
Knight Giant
Bomb Tower
Zappies
Knight Giant Barbarian Barrel Bowler
Giant
Barbarian Barrel Fireball Zappies Bowler Ice Wizard
Barbarian Barrel
Giant Knight Zappies Bowler Ice Wizard
Bowler
Zappies Giant Barbarian Barrel Ice Wizard
Ice Wizard
Knight Giant Barbarian Barrel Bowler

Defense Synergies 4 13

Knight
Bomb Tower Ice Wizard Fireball Zappies Barbarian Barrel Bowler
Fireball
Barbarian Barrel Knight Bomb Tower Zappies Ice Wizard
Bomb Tower
Knight Barbarian Barrel Fireball Ice Wizard
Zappies
Knight Fireball Barbarian Barrel Bowler
Giant
Barbarian Barrel
Fireball Bomb Tower Knight Zappies Bowler Ice Wizard
Bowler
Knight Zappies Barbarian Barrel Ice Wizard
Ice Wizard
Knight Fireball Bomb Tower Barbarian Barrel Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Zappies Barbarian Barrel
Bomb Tower Knight Zappies Ice Wizard
Bomb Tower Bowler Knight Zappies Ice Wizard
Bomb Tower Knight Zappies Bowler Ice Wizard
Fireball Bomb Tower Barbarian Barrel Bowler
Fireball Barbarian Barrel Bowler Bomb Tower Zappies Ice Wizard
Fireball Bomb Tower Zappies Ice Wizard
Bowler Fireball Bomb Tower Barbarian Barrel
Zappies Bomb Tower Ice Wizard
Knight Zappies Barbarian Barrel Bowler Ice Wizard
Ice Wizard Knight Fireball Bomb Tower Zappies Barbarian Barrel Bowler
Fireball Zappies Ice Wizard
Bomb Tower Bowler Knight Fireball Zappies Ice Wizard
Fireball Bomb Tower Bowler Zappies Barbarian Barrel
Knight Bomb Tower Zappies
Bomb Tower Fireball Zappies Bowler
Bomb Tower Knight Fireball Zappies Bowler
Fireball Bomb Tower Knight Zappies Barbarian Barrel Bowler Ice Wizard
Bomb Tower Barbarian Barrel Knight Fireball Zappies Bowler Ice Wizard
Bomb Tower Zappies
Bowler Knight Fireball Bomb Tower Zappies Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Zappies Barbarian Barrel Bowler
Fireball Knight Bomb Tower Barbarian Barrel Bowler
Zappies Knight Bomb Tower Bowler
Bowler Knight Fireball Zappies Barbarian Barrel
Knight Zappies Bowler
Fireball Bomb Tower Zappies Ice Wizard
Knight Fireball Bomb Tower Zappies Bowler Ice Wizard
Knight Bomb Tower Zappies
Knight Fireball Bomb Tower Zappies Barbarian Barrel
Zappies
Knight Bomb Tower Zappies Bowler
Fireball Bowler
Bowler Knight Fireball Bomb Tower Zappies
Fireball Bomb Tower Zappies Bowler
Zappies Knight Fireball Bomb Tower Barbarian Barrel Bowler
Bowler Fireball Bomb Tower Zappies Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel Bowler Ice Wizard
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler
Fireball Ice Wizard
Bowler
Fireball Barbarian Barrel Bowler Ice Wizard
Fireball
Fireball Bowler
Knight Fireball Barbarian Barrel Bowler
Fireball
Knight Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel Bowler
Fireball Bowler
Fireball
Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler Ice Wizard
Fireball Barbarian Barrel Bowler Ice Wizard
Fireball Bowler
Fireball Barbarian Barrel
Fireball Ice Wizard
Fireball Zappies
Fireball Bowler
Fireball
Fireball Zappies
Fireball Bowler
Fireball Zappies Barbarian Barrel
Fireball Zappies Ice Wizard
Fireball Barbarian Barrel
Fireball Knight Bowler
Fireball Bowler
Fireball
Fireball Zappies Bowler
Fireball Zappies
Fireball Barbarian Barrel Bowler

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