My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Guards
Giant Snowball
Bomber Royal Hogs Guards Witch Princess
Zap
Bomber Royal Hogs Guards Witch Princess
Barbarian Barrel
Bomber Valkyrie Royal Hogs Guards Witch Princess
The Log
Bomber Royal Hogs Guards Witch Princess
Earthquake
Bomber Royal Hogs Guards Witch
Arrows
Bomber Royal Hogs Guards Witch Princess
Royal Delivery
Bomber Valkyrie Royal Hogs Guards Witch Princess
Fireball
Bomber Royal Hogs Witch Princess
Poison
Bomber Royal Hogs Guards Witch Princess
Lightning
Valkyrie Witch
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Guards Princess Valkyrie Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Royal Hogs
Valkyrie
Bomber Royal Hogs Witch
Royal Hogs
Bomber Valkyrie Guards The Log Princess
Rage
Witch
Guards
Royal Hogs The Log
Witch
Rage Valkyrie
The Log
Royal Hogs Guards Princess
Princess
Royal Hogs The Log

Defense Synergies 0 11

Bomber
Valkyrie Guards The Log
Valkyrie
Bomber Witch The Log Princess
Royal Hogs
Rage
Guards
Bomber Witch The Log Princess
Witch
Valkyrie Guards The Log
The Log
Bomber Valkyrie Guards Witch Princess
Princess
Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie The Log
Valkyrie Witch The Log
Witch Bomber Valkyrie
Witch Valkyrie Guards
Bomber Valkyrie The Log Princess
The Log Bomber Valkyrie Guards
Witch Princess
Valkyrie The Log
Witch Princess
Guards Bomber Valkyrie
Valkyrie Guards Witch Bomber The Log Princess
Witch Princess
Bomber Valkyrie Guards Witch The Log
Bomber Valkyrie Guards Witch The Log Princess
The Log
Bomber Valkyrie Witch
Valkyrie Bomber Guards Witch The Log
Valkyrie Witch The Log Bomber Guards Princess
Bomber Valkyrie Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch
Bomber Valkyrie The Log
Guards Valkyrie Witch The Log
Valkyrie Guards The Log
Valkyrie Guards Witch
Witch Princess
Guards Valkyrie Witch
Valkyrie
Valkyrie Witch The Log
Witch Guards
Valkyrie Guards Witch
Valkyrie Guards The Log
Valkyrie Guards Witch
Bomber Valkyrie Witch Princess
Guards Witch Bomber Valkyrie The Log
Valkyrie Bomber Witch The Log Princess
Bomber
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards The Log
The Log Princess
The Log
Valkyrie Guards The Log
Bomber Valkyrie The Log
Witch Princess
Bomber Witch The Log Princess
The Log Princess
The Log
Guards
Valkyrie The Log Princess
Princess
The Log Princess
Princess
Princess The Log
Bomber Witch The Log Princess
The Log Princess
Bomber
Bomber The Log Princess
Bomber Valkyrie Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Bomber Valkyrie Witch Princess
Witch
The Log Witch Princess
Witch The Log Princess
The Log
Witch Princess
Guards Witch
Bomber The Log
Princess
The Log Princess
Guards Witch Princess
Witch Princess
The Log
Valkyrie Princess
The Log Bomber Princess
Guards Witch The Log Princess
Witch Princess
Witch The Log Princess

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