My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Giant Skeleton Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Wall Breakers Giant Skeleton Fisherman
Giant Snowball
Bomber Skeleton Barrel Wall Breakers Fisherman Little Prince
Zap
Bomber Skeleton Barrel Wall Breakers Fisherman Little Prince
Barbarian Barrel
Bomber Skeleton Barrel Wall Breakers Giant Skeleton Little Prince
The Log
Bomber Skeleton Barrel Wall Breakers Giant Skeleton Fisherman Little Prince
Earthquake
Bomber
Arrows
Bomber Skeleton Barrel Wall Breakers Little Prince
Royal Delivery
Bomber Skeleton Barrel Wall Breakers Giant Skeleton Fisherman Little Prince
Fireball
Bomber Skeleton Barrel Wall Breakers Fisherman Little Prince
Poison
Bomber Skeleton Barrel Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Skeleton Barrel Fisherman Little Prince Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Skeleton Barrel

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bomber Wall Breakers Poison Giant Skeleton Fisherman
Wall Breakers
Skeleton Barrel The Log
Poison
Skeleton Barrel Giant Skeleton The Log
Giant Skeleton
Bomber Skeleton Barrel Poison The Log Fisherman
The Log
Wall Breakers Poison Giant Skeleton Fisherman Little Prince
Fisherman
Skeleton Barrel Giant Skeleton The Log
Little Prince
The Log

Defense Synergies 0 7

Bomber
The Log Fisherman
Skeleton Barrel
Wall Breakers
Poison
The Log
Giant Skeleton
The Log Little Prince
The Log
Bomber Poison Giant Skeleton Fisherman Little Prince
Fisherman
Bomber The Log
Little Prince
Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel The Log
Bomber The Log Fisherman
Fisherman Bomber Giant Skeleton
Bomber Fisherman
Bomber Poison Giant Skeleton The Log
The Log Bomber
Poison Little Prince
Skeleton Barrel Poison Giant Skeleton The Log
Fisherman
Bomber Giant Skeleton Fisherman Little Prince
Poison Bomber Giant Skeleton The Log Fisherman
Poison
Bomber Giant Skeleton The Log
Bomber Poison The Log
The Log Fisherman
Bomber Poison Fisherman
Bomber The Log Fisherman Little Prince
Poison The Log Bomber Giant Skeleton Fisherman Little Prince
Fisherman
Bomber Poison Giant Skeleton The Log Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman
Poison Bomber Skeleton Barrel The Log Fisherman
Giant Skeleton The Log Fisherman
Giant Skeleton The Log Fisherman
Giant Skeleton Fisherman
Poison Skeleton Barrel
Giant Skeleton
Giant Skeleton Fisherman
Giant Skeleton Poison The Log
Giant Skeleton
Poison Giant Skeleton The Log
Giant Skeleton
Bomber
Bomber Poison Giant Skeleton The Log Fisherman Little Prince
Poison Bomber Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Giant Skeleton The Log
Poison Skeleton Barrel The Log Fisherman
Skeleton Barrel Poison Giant Skeleton The Log
Skeleton Barrel Poison Giant Skeleton The Log
Bomber Poison The Log
Poison Skeleton Barrel
Bomber Poison The Log
Poison The Log Skeleton Barrel
Poison The Log Skeleton Barrel Fisherman
Poison Fisherman
Poison Skeleton Barrel The Log Fisherman
Poison
Poison Skeleton Barrel The Log Fisherman
Skeleton Barrel Poison Fisherman
Skeleton Barrel Poison The Log Fisherman
Bomber Skeleton Barrel Poison The Log
Skeleton Barrel Poison The Log
Poison
Bomber Fisherman
Bomber Skeleton Barrel Poison The Log Fisherman
Bomber Skeleton Barrel Poison The Log Little Prince
Poison Giant Skeleton The Log
Poison
The Log Fisherman
Skeleton Barrel Poison The Log
Poison The Log Bomber Little Prince
Fisherman
Poison The Log Skeleton Barrel Fisherman
Skeleton Barrel Poison The Log Fisherman
Poison Skeleton Barrel The Log Fisherman
Poison Little Prince
Skeleton Barrel Poison
Poison Bomber The Log
Poison
Giant Skeleton
Poison The Log
Skeleton Barrel
Poison
The Log
Poison
The Log Bomber Skeleton Barrel Poison
Poison Giant Skeleton
Poison Giant Skeleton The Log
Poison
Poison Skeleton Barrel Giant Skeleton The Log Little Prince

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