My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Tombstone Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Skeleton Army Clone Balloon
Giant Snowball
Bomber Skeleton Dragons Tombstone Wall Breakers Skeleton Army Clone Balloon
Zap
Bomber Tombstone Wall Breakers Skeleton Army Clone Balloon
Barbarian Barrel
Bomber Tombstone Bomb Tower Wall Breakers Skeleton Army Clone
The Log
Bomber Tombstone Wall Breakers Skeleton Army Clone
Earthquake
Bomber Tombstone Bomb Tower Skeleton Army Clone
Arrows
Bomber Skeleton Dragons Tombstone Wall Breakers Skeleton Army Clone
Royal Delivery
Bomber Skeleton Dragons Wall Breakers Skeleton Army Clone Balloon
Fireball
Bomber Skeleton Dragons Tombstone Bomb Tower Wall Breakers Skeleton Army Clone Balloon
Poison
Bomber Skeleton Dragons Tombstone Bomb Tower Skeleton Army Clone Balloon
Lightning
Skeleton Dragons Tombstone Bomb Tower Balloon
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Tombstone Skeleton Army Clone Skeleton Dragons Bomb Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Tombstone Skeleton Army

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Dragons
Clone Balloon
Tombstone
Bomb Tower
Wall Breakers
Balloon
Skeleton Army
Clone
Clone
Skeleton Army Balloon Skeleton Dragons
Balloon
Clone Skeleton Dragons Wall Breakers

Defense Synergies 0 5

Bomber
Tombstone
Skeleton Dragons
Tombstone Bomb Tower Skeleton Army
Tombstone
Bomber Skeleton Dragons
Bomb Tower
Skeleton Dragons Skeleton Army
Wall Breakers
Skeleton Army
Skeleton Dragons Bomb Tower
Clone
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Tombstone
Bomb Tower Skeleton Army Bomber Skeleton Dragons Tombstone
Bomb Tower Skeleton Army Bomber Skeleton Dragons Tombstone
Bomb Tower Skeleton Army Bomber Skeleton Dragons Tombstone
Bomber Tombstone Bomb Tower Skeleton Army
Skeleton Army Bomber Skeleton Dragons Bomb Tower
Skeleton Dragons Tombstone Bomb Tower
Skeleton Dragons Bomb Tower
Tombstone Bomb Tower Skeleton Army
Skeleton Army Bomber
Skeleton Dragons Skeleton Army Bomber Tombstone Bomb Tower
Skeleton Dragons
Tombstone Bomb Tower Skeleton Army Bomber Skeleton Dragons
Bomber Bomb Tower Skeleton Army Skeleton Dragons Tombstone
Skeleton Army Tombstone Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Bomber Skeleton Dragons Tombstone Skeleton Army
Tombstone Bomb Tower Bomber Skeleton Dragons Skeleton Army
Bomb Tower Bomber Skeleton Dragons Tombstone
Bomb Tower
Bomber Skeleton Dragons Skeleton Army Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone
Bomber Skeleton Dragons Bomb Tower
Tombstone Skeleton Army Bomb Tower
Skeleton Army
Tombstone Skeleton Army
Skeleton Dragons Bomb Tower
Skeleton Army Tombstone Bomb Tower
Bomb Tower Skeleton Army
Skeleton Dragons Tombstone Bomb Tower Skeleton Army
Skeleton Dragons Tombstone Skeleton Army
Tombstone Bomb Tower
Skeleton Army
Skeleton Army Tombstone Bomb Tower
Bomber Skeleton Dragons Bomb Tower Skeleton Army
Tombstone Skeleton Army Bomber Skeleton Dragons Bomb Tower
Bomber Skeleton Dragons Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Bomber Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Tombstone Skeleton Army
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons

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