My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Battle Ram Dark Prince Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Battle Ram Guards Dark Prince
Giant Snowball
Bomber Battle Ram Guards Witch Princess
Zap
Bomber Royal Giant Battle Ram Guards Dark Prince Witch Princess
Barbarian Barrel
Bomber Battle Ram Guards Dark Prince Witch Princess Electro Wizard
The Log
Bomber Royal Giant Battle Ram Guards Dark Prince Witch Princess
Earthquake
Bomber Guards Witch
Arrows
Bomber Guards Witch Princess
Royal Delivery
Bomber Battle Ram Guards Dark Prince Witch Princess Electro Wizard
Fireball
Bomber Battle Ram Witch Princess Electro Wizard
Poison
Bomber Guards Witch Princess Electro Wizard
Lightning
Battle Ram Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Princess Battle Ram Dark Prince Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Guards Princess Battle Ram

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Battle Ram Dark Prince
Royal Giant
Bomber Guards Dark Prince Witch Princess Electro Wizard
Battle Ram
Bomber Witch Princess Electro Wizard
Guards
Royal Giant
Dark Prince
Bomber Royal Giant Witch Princess Electro Wizard
Witch
Royal Giant Battle Ram Dark Prince
Princess
Royal Giant Battle Ram Dark Prince
Electro Wizard
Royal Giant Battle Ram Dark Prince

Defense Synergies 0 10

Bomber
Guards Dark Prince Electro Wizard
Royal Giant
Battle Ram
Guards
Bomber Witch Princess Electro Wizard
Dark Prince
Bomber Witch Princess Electro Wizard
Witch
Guards Dark Prince Electro Wizard
Princess
Guards Dark Prince
Electro Wizard
Bomber Guards Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Bomber Dark Prince Witch Electro Wizard
Witch Bomber Dark Prince Electro Wizard
Witch Bomber Guards Dark Prince Electro Wizard
Bomber Dark Prince Princess
Bomber Guards Dark Prince Electro Wizard
Electro Wizard Witch Princess
Electro Wizard
Witch Princess
Guards Bomber Dark Prince Electro Wizard
Guards Witch Electro Wizard Bomber Dark Prince Princess
Witch Princess Electro Wizard
Bomber Guards Dark Prince Witch Electro Wizard
Bomber Guards Dark Prince Witch Princess Electro Wizard
Electro Wizard
Electro Wizard
Bomber Dark Prince Witch Electro Wizard
Bomber Guards Dark Prince Witch Electro Wizard
Witch Bomber Guards Dark Prince Princess Electro Wizard
Electro Wizard
Bomber Dark Prince Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Witch Electro Wizard
Electro Wizard Bomber
Guards Dark Prince Witch Electro Wizard
Guards Dark Prince Electro Wizard
Guards Dark Prince Witch
Witch Princess Electro Wizard
Guards Dark Prince Witch Electro Wizard
Dark Prince
Electro Wizard Dark Prince Witch
Witch Guards
Guards Dark Prince Witch
Guards Dark Prince Electro Wizard
Dark Prince Guards Witch
Bomber Witch Princess
Guards Witch Electro Wizard Bomber Dark Prince
Bomber Dark Prince Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Princess Electro Wizard
Guards Dark Prince
Bomber Dark Prince
Witch Princess
Bomber Witch Princess
Princess
Guards Electro Wizard
Dark Prince Princess Electro Wizard
Princess
Princess
Princess
Princess
Bomber Witch Princess
Princess
Bomber
Bomber Dark Prince Princess Electro Wizard
Bomber Witch Princess
Princess
Bomber Dark Prince Witch Princess
Witch
Witch Princess Electro Wizard
Witch Princess
Witch Princess Electro Wizard
Electro Wizard Guards Witch
Bomber
Princess Electro Wizard
Princess
Electro Wizard Guards Dark Prince Witch Princess
Witch Princess Electro Wizard
Dark Prince Princess Electro Wizard
Bomber Princess
Dark Prince
Guards Witch Princess Electro Wizard
Witch Princess Electro Wizard
Dark Prince Witch Princess Electro Wizard

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