My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch Bowler Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Fisherman
Giant Snowball
Bomber Goblin Barrel Witch Fisherman
Zap
Bomber Firecracker Goblin Barrel Witch Fisherman
Barbarian Barrel
Bomber Firecracker Goblin Barrel Witch
The Log
Bomber Firecracker Goblin Barrel Witch Fisherman
Earthquake
Bomber Firecracker Goblin Barrel Witch
Arrows
Bomber Firecracker Goblin Barrel Witch
Royal Delivery
Bomber Firecracker Goblin Barrel Witch Bowler Fisherman
Fireball
Bomber Firecracker Goblin Barrel Witch Bowler Fisherman
Poison
Bomber Firecracker Witch Fisherman
Lightning
Witch Bowler Fisherman Monk
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Goblin Barrel Fisherman Poison Witch Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Goblin Barrel Fisherman

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Monk
Firecracker
Goblin Barrel Bowler Fisherman Monk
Goblin Barrel
Firecracker Bowler
Poison
Bowler
Witch
Bowler
Bowler
Firecracker Goblin Barrel Poison Witch Fisherman
Fisherman
Firecracker Bowler
Monk
Bomber Firecracker

Defense Synergies 0 5

Bomber
Fisherman
Firecracker
Fisherman
Goblin Barrel
Poison
Witch
Bowler Fisherman
Bowler
Witch
Fisherman
Bomber Firecracker Witch Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Firecracker
Bomber Firecracker Witch Fisherman Monk
Witch Bowler Fisherman Bomber
Witch Bomber Firecracker Bowler Fisherman Monk
Bomber Firecracker Poison Bowler Monk
Bowler Bomber Firecracker
Firecracker Poison Witch
Bowler Poison Monk
Witch Fisherman
Bomber Firecracker Bowler Fisherman
Poison Witch Bomber Firecracker Bowler Fisherman
Firecracker Poison Witch
Bowler Bomber Witch
Bomber Bowler Firecracker Poison Witch
Monk Bowler Fisherman
Bomber Firecracker Poison Witch Bowler Fisherman
Bomber Firecracker Witch Bowler Fisherman
Poison Witch Bomber Firecracker Bowler Fisherman
Fisherman
Bomber Bowler Firecracker Poison Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler Fisherman
Poison Bomber Firecracker Bowler Fisherman Monk
Witch Bowler Fisherman
Bowler Fisherman Monk
Witch Bowler Fisherman
Firecracker Poison Witch Monk
Witch Bowler
Fisherman
Firecracker Poison Witch Monk
Witch
Witch Bowler
Monk Poison Bowler
Bowler Witch
Bomber Firecracker Witch Bowler
Witch Bomber Firecracker Poison Bowler Fisherman Monk
Poison Bowler Bomber Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Monk
Firecracker Poison Monk Bowler Fisherman
Poison
Firecracker Poison
Bomber Poison Firecracker Bowler
Firecracker Poison Witch Monk
Bomber Firecracker Poison Witch Bowler
Poison Firecracker Bowler
Poison Monk Firecracker Fisherman
Poison Bowler Fisherman
Firecracker Poison Monk Bowler Fisherman
Poison Monk Firecracker
Poison Firecracker Bowler Fisherman
Firecracker Poison Fisherman Monk
Firecracker Poison Fisherman
Bomber Firecracker Poison Witch Bowler
Firecracker Poison Bowler
Monk Poison
Bomber Fisherman
Bomber Firecracker Poison Bowler Fisherman Monk
Bomber Firecracker Poison Witch Bowler Monk
Poison Bowler Monk
Poison
Bowler Fisherman Monk
Poison Monk
Firecracker Poison Bomber Witch Bowler
Witch Fisherman
Firecracker Poison Witch Bowler Fisherman Monk
Poison Witch Bowler Fisherman Monk
Poison Firecracker Fisherman
Poison Firecracker Witch
Firecracker Poison Witch
Bowler
Poison Bomber
Firecracker Poison Monk
Firecracker Poison Bowler Monk
Witch
Poison Firecracker Witch Monk
Poison Firecracker Bowler
Bomber Firecracker Poison Bowler
Monk Poison
Firecracker
Firecracker Poison Witch Bowler
Firecracker Poison Witch
Poison Firecracker Witch Bowler Monk

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