My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Fisherman
Giant Snowball
Bomber Tombstone Dart Goblin Hog Rider Fisherman
Zap
Bomber Tombstone Dart Goblin Fisherman
Barbarian Barrel
Bomber Tombstone Dart Goblin Magic Archer
The Log
Bomber Tombstone Dart Goblin Hog Rider Fisherman
Earthquake
Bomber Tombstone Hog Rider
Arrows
Bomber Tombstone Dart Goblin
Royal Delivery
Bomber Dart Goblin Hog Rider Fisherman Magic Archer
Fireball
Bomber Tombstone Dart Goblin Hog Rider Fisherman Magic Archer
Poison
Bomber Tombstone Dart Goblin Fisherman Magic Archer
Lightning
Tombstone Fisherman Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Dart Goblin Fisherman Hog Rider Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tombstone Dart Goblin

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Arrows
Hog Rider
Tombstone
Dart Goblin
Hog Rider
Hog Rider
Arrows Bomber Dart Goblin Rocket Magic Archer
Rocket
Hog Rider
Fisherman
Magic Archer
Hog Rider

Defense Synergies 1 8

Bomber
Tombstone Fisherman
Arrows
Tombstone
Tombstone
Dart Goblin Bomber Arrows Rocket Magic Archer
Dart Goblin
Tombstone Fisherman Magic Archer
Hog Rider
Rocket
Tombstone
Fisherman
Bomber Dart Goblin Magic Archer
Magic Archer
Tombstone Dart Goblin Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Tombstone Dart Goblin Magic Archer
Bomber Tombstone Dart Goblin Fisherman
Rocket Fisherman Bomber Tombstone Dart Goblin
Bomber Tombstone Dart Goblin Fisherman
Bomber Arrows Tombstone Rocket
Arrows Bomber Dart Goblin Magic Archer
Dart Goblin Rocket Arrows Tombstone Magic Archer
Rocket Arrows Dart Goblin Magic Archer
Tombstone Fisherman
Bomber Dart Goblin Fisherman
Dart Goblin Bomber Arrows Tombstone Fisherman Magic Archer
Arrows Dart Goblin Magic Archer
Tombstone Bomber Rocket
Bomber Rocket Arrows Tombstone Dart Goblin Magic Archer
Tombstone
Rocket Fisherman
Bomber Arrows Tombstone Fisherman
Arrows Tombstone Bomber Dart Goblin Fisherman Magic Archer
Arrows Bomber Tombstone Dart Goblin Fisherman Magic Archer
Dart Goblin Fisherman
Bomber Arrows Dart Goblin Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fisherman
Bomber Arrows Rocket Fisherman Magic Archer
Tombstone Rocket Fisherman
Rocket Fisherman
Tombstone Fisherman
Arrows Rocket Dart Goblin Magic Archer
Rocket Tombstone Dart Goblin
Fisherman
Rocket Tombstone Magic Archer
Tombstone Dart Goblin
Tombstone Dart Goblin
Rocket Arrows
Rocket Tombstone
Bomber Dart Goblin Magic Archer
Tombstone Bomber Dart Goblin Rocket Fisherman Magic Archer
Arrows Bomber Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin Rocket
Arrows Dart Goblin Fisherman Magic Archer
Rocket Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Rocket
Bomber Rocket Arrows Magic Archer
Arrows Dart Goblin Rocket Magic Archer
Bomber Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Fisherman
Rocket Fisherman
Rocket Arrows Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Rocket Magic Archer
Rocket Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Rocket Fisherman Magic Archer
Arrows Dart Goblin Fisherman Magic Archer
Rocket Bomber Arrows Dart Goblin Magic Archer
Magic Archer Arrows Dart Goblin Rocket
Arrows Rocket
Bomber Rocket Fisherman
Rocket Bomber Arrows Dart Goblin Fisherman Magic Archer
Rocket Bomber Arrows Dart Goblin Magic Archer
Rocket Magic Archer
Rocket Arrows
Rocket Fisherman
Rocket Arrows
Arrows Bomber Magic Archer
Fisherman
Arrows Dart Goblin Fisherman Magic Archer
Arrows Fisherman Magic Archer
Rocket Arrows Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Magic Archer
Rocket Dart Goblin
Bomber Arrows Dart Goblin Rocket Magic Archer
Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Tombstone Dart Goblin Rocket Magic Archer
Rocket Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin Rocket Magic Archer
Arrows Bomber Dart Goblin Magic Archer
Rocket Arrows
Dart Goblin
Dart Goblin Rocket Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Rocket Magic Archer

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