My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Tombstone Zappies Fisherman Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Skeleton King
Giant Snowball
Bomber Tombstone Zappies Fisherman Skeleton King
Zap
Bomber Royal Giant Tombstone Zappies Fisherman Skeleton King
Barbarian Barrel
Bomber Tombstone Zappies Skeleton King
The Log
Bomber Royal Giant Tombstone Zappies Fisherman Skeleton King
Earthquake
Bomber Tombstone Zappies Skeleton King
Arrows
Bomber Tombstone Zappies Skeleton King
Royal Delivery
Bomber Zappies Fisherman Mother Witch Skeleton King
Fireball
Bomber Tombstone Zappies Fisherman Mother Witch Skeleton King
Poison
Bomber Tombstone Zappies Fisherman Mother Witch Skeleton King
Lightning
Tombstone Fisherman Mother Witch Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Fisherman Zappies Mother Witch Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tombstone Fisherman

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Arrows
Royal Giant Mother Witch
Royal Giant
Bomber Arrows Fisherman Mother Witch Zappies Skeleton King
Tombstone
Zappies
Royal Giant
Fisherman
Royal Giant
Mother Witch
Royal Giant Arrows
Skeleton King
Royal Giant

Defense Synergies 1 12

Bomber
Tombstone Fisherman
Arrows
Tombstone Mother Witch
Royal Giant
Tombstone
Skeleton King Bomber Arrows Zappies Mother Witch
Zappies
Tombstone Fisherman Mother Witch Skeleton King
Fisherman
Bomber Zappies Mother Witch Skeleton King
Mother Witch
Arrows Tombstone Zappies Fisherman Skeleton King
Skeleton King
Tombstone Zappies Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Zappies
Bomber Tombstone Zappies Fisherman
Fisherman Bomber Tombstone Zappies
Bomber Tombstone Zappies Fisherman Skeleton King
Bomber Arrows Tombstone
Arrows Bomber Zappies Mother Witch
Arrows Tombstone Zappies
Arrows
Zappies Tombstone Fisherman Skeleton King
Bomber Zappies Fisherman
Mother Witch Bomber Arrows Tombstone Zappies Fisherman Skeleton King
Arrows Zappies
Tombstone Bomber Zappies
Bomber Arrows Tombstone Zappies Skeleton King
Tombstone Zappies Skeleton King
Zappies Fisherman
Bomber Arrows Tombstone Zappies Fisherman
Arrows Tombstone Bomber Zappies Fisherman
Arrows Bomber Tombstone Zappies Fisherman Mother Witch
Zappies Fisherman
Bomber Arrows Zappies Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Zappies Fisherman
Bomber Arrows Fisherman
Tombstone Zappies Fisherman
Zappies Fisherman
Tombstone Zappies Fisherman
Arrows Mother Witch Zappies
Tombstone Zappies
Zappies Fisherman
Tombstone Zappies
Tombstone Zappies
Tombstone Zappies
Arrows
Tombstone Zappies Skeleton King
Bomber Zappies
Tombstone Zappies Bomber Fisherman Skeleton King
Arrows Bomber Zappies Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows
Bomber Arrows
Arrows Mother Witch
Bomber Arrows
Arrows
Arrows Fisherman
Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows
Arrows
Arrows
Bomber Fisherman
Bomber Arrows Fisherman
Bomber Arrows Mother Witch
Arrows
Fisherman
Arrows
Arrows Mother Witch Bomber
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Mother Witch
Zappies
Bomber Arrows
Arrows Zappies
Arrows
Tombstone Zappies
Arrows Zappies
Arrows
Arrows Bomber Skeleton King
Arrows
Zappies Skeleton King
Zappies

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