My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Tombstone Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Guards Graveyard
Giant Snowball
Bats Royal Recruits Tombstone Guards Princess Graveyard
Zap
Bats Mortar Tombstone Guards Princess Graveyard
Barbarian Barrel
Mortar Royal Recruits Tombstone Guards Princess Graveyard
The Log
Royal Recruits Tombstone Guards Princess Graveyard
Earthquake
Mortar Tombstone Guards Graveyard
Arrows
Bats Royal Recruits Tombstone Guards Princess Graveyard
Royal Delivery
Bats Royal Recruits Guards Princess Graveyard
Fireball
Mortar Tombstone Princess
Poison
Bats Mortar Royal Recruits Tombstone Guards Princess Graveyard
Lightning
Mortar Tombstone
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Tombstone Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Guards Princess Mortar Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Royal Recruits Graveyard
Arrows
Graveyard Mortar
Mortar
Bats Arrows
Royal Recruits
Bats Princess Graveyard
Tombstone
Guards
Graveyard
Princess
Royal Recruits
Graveyard
Arrows Bats Royal Recruits Guards

Defense Synergies 0 10

Bats
Mortar Royal Recruits
Arrows
Mortar Tombstone
Mortar
Bats Arrows Guards Princess
Royal Recruits
Bats Tombstone Princess
Tombstone
Arrows Royal Recruits Guards
Guards
Mortar Tombstone Princess
Princess
Mortar Royal Recruits Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Tombstone
Bats Mortar Royal Recruits Tombstone
Mortar Bats Royal Recruits Tombstone
Royal Recruits Bats Mortar Tombstone Guards
Arrows Royal Recruits Tombstone Princess
Arrows Bats Guards
Bats Arrows Mortar Tombstone Princess
Arrows Royal Recruits
Mortar Royal Recruits Tombstone Princess
Guards Royal Recruits
Bats Guards Arrows Royal Recruits Tombstone Princess
Arrows Bats Princess
Mortar Royal Recruits Tombstone Bats Guards
Bats Arrows Mortar Royal Recruits Tombstone Guards Princess
Royal Recruits Mortar Tombstone
Mortar Royal Recruits
Bats Arrows Mortar Royal Recruits Tombstone
Arrows Mortar Tombstone Bats Royal Recruits Guards
Arrows Mortar Bats Royal Recruits Tombstone Guards Princess
Mortar Royal Recruits
Royal Recruits Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Tombstone
Arrows Mortar
Royal Recruits Tombstone Guards Bats
Royal Recruits Guards Bats
Royal Recruits Tombstone Guards
Arrows Bats Princess
Royal Recruits Guards Bats Tombstone
Royal Recruits
Royal Recruits Bats Mortar Tombstone
Royal Recruits Tombstone Guards
Bats Royal Recruits Tombstone Guards
Royal Recruits Arrows Guards
Royal Recruits Tombstone Guards
Royal Recruits Princess
Royal Recruits Tombstone Guards Bats Mortar
Bats Arrows Royal Recruits Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Mortar Royal Recruits Guards
Arrows Mortar Princess
Arrows
Arrows Royal Recruits Guards
Arrows Mortar
Arrows Bats Princess
Arrows Mortar Princess
Arrows Princess
Arrows Mortar
Bats Guards
Arrows Mortar Royal Recruits Princess
Arrows Princess
Mortar Princess
Arrows Mortar Princess
Princess Arrows Mortar
Arrows Mortar Princess
Arrows Mortar Royal Recruits Princess
Arrows Mortar
Bats
Arrows Mortar Princess
Arrows Mortar Princess
Arrows Princess
Arrows Mortar Royal Recruits
Arrows Mortar Princess
Arrows Mortar Princess
Arrows Mortar Princess
Arrows Mortar
Bats Arrows Princess
Bats Guards
Arrows Mortar
Arrows Princess
Arrows Princess
Bats Royal Recruits Tombstone Guards Princess
Arrows Princess
Arrows
Princess
Arrows Mortar Princess
Arrows
Royal Recruits
Bats Royal Recruits Guards Princess
Bats Princess
Mortar Royal Recruits Princess

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