My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner Graveyard
Giant Snowball
Bats Archers Miner Graveyard
Zap
Bats Archers Graveyard
Barbarian Barrel
Archers Knight Ice Wizard Graveyard
The Log
Archers Graveyard
Earthquake
Archers Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Knight Miner Ice Wizard Graveyard
Fireball
Archers Ice Wizard
Poison
Bats Archers Ice Wizard Graveyard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Freeze Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Knight Miner Ice Wizard Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Rage Graveyard
Archers
Knight Miner Graveyard
Knight
Bats Archers Graveyard Miner Ice Wizard
Rage
Bats
Freeze
Graveyard
Miner
Bats Archers Knight Graveyard
Ice Wizard
Knight Graveyard
Graveyard
Knight Freeze Bats Archers Miner Ice Wizard

Defense Synergies 3 3

Bats
Knight Freeze Ice Wizard
Archers
Knight Ice Wizard
Knight
Bats Archers Ice Wizard
Rage
Freeze
Bats
Miner
Ice Wizard
Knight Bats Archers
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bats Knight Ice Wizard
Bats Archers Knight Freeze Ice Wizard
Bats Knight Ice Wizard
Freeze Bats Archers Ice Wizard
Bats Archers Freeze Ice Wizard
Ice Wizard
Knight Archers Miner Ice Wizard
Bats Archers Ice Wizard Knight Freeze
Bats Archers Ice Wizard
Bats Knight Freeze Ice Wizard
Bats Freeze
Knight
Freeze
Bats Knight
Bats Archers Knight Ice Wizard
Freeze Bats Archers Knight Ice Wizard
Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Knight Miner
Bats Knight
Bats Knight
Knight
Bats Archers Freeze Ice Wizard
Bats Archers Knight Ice Wizard
Knight
Freeze Bats Knight
Bats Knight
Knight
Archers
Bats Archers Knight Freeze
Bats Archers Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Miner Ice Wizard
Miner
Knight Freeze
Bats Freeze Ice Wizard
Archers
Freeze Ice Wizard
Miner
Bats
Miner Knight
Archers
Knight Miner
Freeze
Freeze
Bats
Archers
Miner
Freeze Ice Wizard
Miner Ice Wizard
Miner
Miner
Bats Archers Ice Wizard
Bats Freeze
Miner
Freeze
Bats Archers Freeze
Archers Ice Wizard
Freeze
Miner Knight
Bats Freeze
Bats
Freeze Miner

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