My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Goblin Barrel Fisherman
Giant Snowball
Royal Hogs Wall Breakers Goblin Barrel Fisherman Little Prince
Zap
Firecracker Royal Hogs Wall Breakers Goblin Barrel Fisherman Little Prince
Barbarian Barrel
Electro Spirit Firecracker Royal Hogs Wall Breakers Goblin Barrel Executioner Little Prince
The Log
Electro Spirit Firecracker Royal Hogs Wall Breakers Goblin Barrel Fisherman Little Prince
Earthquake
Firecracker Royal Hogs Goblin Barrel
Arrows
Electro Spirit Firecracker Royal Hogs Wall Breakers Goblin Barrel Little Prince
Royal Delivery
Electro Spirit Firecracker Royal Hogs Wall Breakers Goblin Barrel Executioner Fisherman Little Prince
Fireball
Firecracker Royal Hogs Wall Breakers Goblin Barrel Executioner Fisherman Little Prince
Poison
Firecracker Royal Hogs Executioner Fisherman Little Prince
Lightning
Executioner Fisherman Little Prince
Rocket
Royal Hogs Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Firecracker Goblin Barrel Fisherman Little Prince Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Firecracker Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Firecracker
Royal Hogs Wall Breakers Goblin Barrel Fisherman
Royal Hogs
Firecracker Goblin Barrel Executioner Fisherman Little Prince
Wall Breakers
Electro Spirit Firecracker
Goblin Barrel
Firecracker Royal Hogs
Executioner
Royal Hogs
Fisherman
Firecracker Royal Hogs
Little Prince
Royal Hogs

Defense Synergies 0 3

Electro Spirit
Fisherman Little Prince
Firecracker
Fisherman
Royal Hogs
Wall Breakers
Goblin Barrel
Executioner
Fisherman
Electro Spirit Firecracker
Little Prince
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Firecracker Executioner Fisherman
Fisherman Executioner
Firecracker Fisherman
Firecracker
Electro Spirit Firecracker Executioner
Electro Spirit Firecracker Executioner Little Prince
Electro Spirit
Fisherman
Firecracker Fisherman Little Prince
Executioner Electro Spirit Firecracker Fisherman
Executioner Firecracker
Executioner Electro Spirit Firecracker
Fisherman
Firecracker Executioner Fisherman
Electro Spirit Firecracker Executioner Fisherman Little Prince
Executioner Electro Spirit Firecracker Fisherman Little Prince
Fisherman
Electro Spirit Firecracker Executioner Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Firecracker Executioner Fisherman
Fisherman
Fisherman
Executioner Fisherman
Firecracker Executioner Electro Spirit
Fisherman
Electro Spirit Firecracker
Executioner
Firecracker Executioner
Electro Spirit Firecracker Executioner Fisherman Little Prince
Executioner Electro Spirit Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner Fisherman
Firecracker
Executioner Firecracker
Firecracker Executioner Electro Spirit
Firecracker Executioner
Firecracker Executioner
Firecracker Fisherman
Fisherman
Firecracker Fisherman
Firecracker Executioner
Firecracker Executioner Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker Executioner
Firecracker Executioner
Fisherman
Firecracker Executioner Fisherman
Firecracker Little Prince
Fisherman
Firecracker Electro Spirit Executioner Little Prince
Fisherman
Firecracker Executioner Fisherman
Fisherman
Firecracker Fisherman
Firecracker Executioner Little Prince
Electro Spirit Firecracker
Electro Spirit Firecracker
Firecracker
Electro Spirit
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Electro Spirit Firecracker
Firecracker Executioner
Firecracker Executioner Little Prince

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