My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Barbarians Royal Hogs Lumberjack
Zap
Royal Hogs
Barbarian Barrel
Barbarians Elite Barbarians Wizard Royal Hogs Lumberjack
The Log
Barbarians Elite Barbarians Royal Hogs Lumberjack
Earthquake
Barbarians Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Barbarians Elite Barbarians Wizard Royal Hogs Lumberjack
Fireball
Barbarians Elite Barbarians Wizard Royal Hogs Lumberjack
Poison
Barbarians Wizard Royal Hogs
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Barbarians Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Lumberjack Barbarians Wizard Royal Hogs Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Fireball Lumberjack Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Fireball Wizard Lumberjack
Fireball
Mirror Elite Barbarians Royal Hogs
Wizard
Elite Barbarians Royal Hogs Lumberjack
Royal Hogs
Fireball Wizard Lumberjack
Rocket
Mirror
Mirror
Fireball Rocket Lumberjack
Lumberjack
Elite Barbarians Wizard Royal Hogs Mirror

Defense Synergies 1 4

Barbarians
Elite Barbarians
Wizard
Fireball
Mirror Lumberjack
Wizard
Elite Barbarians Lumberjack
Royal Hogs
Rocket
Mirror
Fireball Lumberjack
Lumberjack
Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard
Barbarians Elite Barbarians Lumberjack
Barbarians Rocket Lumberjack Elite Barbarians
Barbarians Elite Barbarians Lumberjack
Barbarians Elite Barbarians Fireball Rocket Lumberjack
Fireball Lumberjack
Rocket Fireball Wizard
Rocket Barbarians Fireball
Barbarians Elite Barbarians Lumberjack
Elite Barbarians Barbarians Lumberjack
Barbarians Fireball Wizard Lumberjack
Fireball Wizard
Barbarians Lumberjack Elite Barbarians Fireball Wizard Rocket
Fireball Wizard Rocket Barbarians Lumberjack
Barbarians Elite Barbarians Lumberjack
Barbarians Rocket Elite Barbarians Fireball Lumberjack
Barbarians Wizard Elite Barbarians Fireball Lumberjack
Fireball Barbarians Elite Barbarians Wizard Lumberjack
Wizard Barbarians Fireball Lumberjack
Barbarians Elite Barbarians Lumberjack
Wizard Barbarians Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Elite Barbarians Fireball
Fireball Elite Barbarians Wizard Rocket Lumberjack
Barbarians Lumberjack Elite Barbarians Rocket
Rocket Lumberjack Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Lumberjack
Fireball Wizard Rocket
Rocket Barbarians Elite Barbarians Fireball Lumberjack
Barbarians Elite Barbarians Lumberjack
Rocket Barbarians Elite Barbarians Fireball
Barbarians
Barbarians Elite Barbarians Lumberjack
Rocket Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Rocket Fireball Wizard Lumberjack
Wizard Barbarians Fireball
Barbarians Elite Barbarians Fireball Rocket Lumberjack
Barbarians Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball
Barbarians Fireball Rocket
Fireball Wizard Rocket
Fireball Wizard Rocket
Wizard
Fireball Wizard
Fireball Wizard
Rocket Elite Barbarians Fireball Lumberjack
Rocket Fireball Wizard
Fireball Wizard Rocket
Rocket Elite Barbarians Fireball
Fireball Rocket
Elite Barbarians Fireball
Rocket Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket
Rocket
Rocket Fireball Wizard
Rocket Fireball Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball Rocket
Elite Barbarians Fireball Wizard
Rocket Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Barbarians Fireball Rocket
Fireball Rocket Wizard
Fireball
Fireball Wizard Rocket Lumberjack
Fireball Wizard
Rocket Fireball
Elite Barbarians
Elite Barbarians Fireball Rocket
Fireball Rocket
Fireball Rocket

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