My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Barbarians Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Barbarians Bomb Tower Wizard Skeleton Army Giant Skeleton
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Barbarians Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Skeleton Army Giant Skeleton
Fireball
Barbarians Bomb Tower Wizard Skeleton Army
Poison
Barbarians Bomb Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower Wizard
Rocket
Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Void Mini P.E.K.K.A Bomb Tower Freeze Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Void Mini P.E.K.K.A Bomb Tower

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard Giant Skeleton
Bomb Tower
Wizard
Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Void
Freeze
Giant Skeleton
Mini P.E.K.K.A Wizard

Defense Synergies 0 11

Barbarians
Skeleton Army
Mini P.E.K.K.A
Bomb Tower Wizard Skeleton Army Freeze
Bomb Tower
Mini P.E.K.K.A Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Freeze Giant Skeleton
Skeleton Army
Barbarians Mini P.E.K.K.A Bomb Tower Wizard Freeze Giant Skeleton
Void
Freeze
Mini P.E.K.K.A Wizard Skeleton Army
Giant Skeleton
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Void Freeze Giant Skeleton
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Giant Skeleton
Skeleton Army Freeze Bomb Tower
Bomb Tower Wizard Void Freeze
Barbarians Bomb Tower Void Giant Skeleton
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Giant Skeleton
Barbarians Skeleton Army Bomb Tower Wizard Freeze Giant Skeleton
Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Wizard Freeze Giant Skeleton
Bomb Tower Wizard Skeleton Army Barbarians Mini P.E.K.K.A Freeze
Barbarians Mini P.E.K.K.A Skeleton Army Bomb Tower
Barbarians Bomb Tower Skeleton Army Mini P.E.K.K.A Freeze
Barbarians Bomb Tower Wizard Mini P.E.K.K.A Skeleton Army
Bomb Tower Barbarians Wizard Skeleton Army
Bomb Tower Wizard Freeze Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Bomb Tower
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Void Giant Skeleton
Void Mini P.E.K.K.A Bomb Tower Wizard
Barbarians Skeleton Army Giant Skeleton Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Skeleton Army Giant Skeleton Barbarians
Barbarians Giant Skeleton Mini P.E.K.K.A Skeleton Army
Wizard Bomb Tower Freeze
Mini P.E.K.K.A Skeleton Army Barbarians Bomb Tower Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Bomb Tower Skeleton Army
Void Freeze Giant Skeleton Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army
Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Bomb Tower Giant Skeleton
Skeleton Army Barbarians Void Giant Skeleton
Barbarians Mini P.E.K.K.A Skeleton Army Giant Skeleton Bomb Tower Wizard
Wizard Barbarians Bomb Tower Skeleton Army
Barbarians Skeleton Army Mini P.E.K.K.A Bomb Tower Freeze Giant Skeleton
Barbarians Mini P.E.K.K.A Bomb Tower Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze Giant Skeleton
Void
Void Giant Skeleton
Barbarians Void Freeze Giant Skeleton
Wizard
Wizard Freeze
Wizard
Wizard Freeze
Void Wizard
Mini P.E.K.K.A Void
Void Wizard
Void Wizard
Void
Void Freeze
Wizard
Wizard
Freeze
Mini P.E.K.K.A
Void Mini P.E.K.K.A Wizard
Wizard
Void Giant Skeleton
Wizard Void
Void
Barbarians Void
Freeze Wizard
Void Wizard
Void Wizard
Void
Wizard
Wizard Void Freeze
Mini P.E.K.K.A Void
Void Wizard
Void Freeze
Giant Skeleton
Wizard
Barbarians Skeleton Army Void Freeze
Wizard
Freeze
Void Mini P.E.K.K.A Wizard
Wizard
Void Giant Skeleton
Freeze Giant Skeleton
Void
Void Freeze Giant Skeleton

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