My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Barbarians Hog Rider Zappies Baby Dragon Miner
Zap
Goblin Gang Zappies
Barbarian Barrel
Goblin Gang Barbarians Zappies Electro Wizard
The Log
Goblin Gang Barbarians Hog Rider Zappies
Earthquake
Goblin Gang Barbarians Hog Rider Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Barbarians Hog Rider Zappies Baby Dragon Miner Electro Wizard
Fireball
Goblin Gang Barbarians Hog Rider Zappies Baby Dragon Electro Wizard
Poison
Goblin Gang Barbarians Zappies Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Fireball Hog Rider Zappies Baby Dragon Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Miner Fireball Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner Baby Dragon
Barbarians
Hog Rider
Fireball
Hog Rider Baby Dragon Miner Electro Wizard
Hog Rider
Goblin Gang Fireball Barbarians Zappies Baby Dragon Electro Wizard
Zappies
Hog Rider Baby Dragon Miner
Baby Dragon
Goblin Gang Fireball Hog Rider Zappies Miner Electro Wizard
Miner
Goblin Gang Fireball Zappies Baby Dragon Electro Wizard
Electro Wizard
Fireball Hog Rider Baby Dragon Miner

Defense Synergies 0 9

Goblin Gang
Barbarians Zappies Miner Electro Wizard
Barbarians
Goblin Gang Zappies
Fireball
Zappies Miner Electro Wizard
Hog Rider
Zappies
Goblin Gang Barbarians Fireball Electro Wizard
Baby Dragon
Miner
Goblin Gang Fireball
Electro Wizard
Goblin Gang Fireball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Baby Dragon Electro Wizard
Barbarians Goblin Gang Zappies Electro Wizard
Goblin Gang Barbarians Zappies Electro Wizard
Barbarians Goblin Gang Zappies Electro Wizard
Barbarians Fireball
Goblin Gang Fireball Zappies Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Fireball Zappies Baby Dragon
Barbarians Fireball Baby Dragon Electro Wizard
Barbarians Zappies Goblin Gang
Goblin Gang Barbarians Zappies Miner Electro Wizard
Goblin Gang Barbarians Electro Wizard Fireball Zappies Baby Dragon
Goblin Gang Fireball Zappies Baby Dragon Electro Wizard
Barbarians Goblin Gang Fireball Zappies Electro Wizard
Fireball Goblin Gang Barbarians Zappies Baby Dragon Electro Wizard
Barbarians Goblin Gang Zappies Electro Wizard
Barbarians Goblin Gang Fireball Zappies Electro Wizard
Barbarians Goblin Gang Fireball Zappies Electro Wizard
Fireball Goblin Gang Barbarians Zappies Baby Dragon Electro Wizard
Baby Dragon Barbarians Fireball Zappies Electro Wizard
Barbarians Zappies Electro Wizard
Goblin Gang Barbarians Fireball Zappies Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Zappies Electro Wizard
Fireball Electro Wizard Goblin Gang Baby Dragon Miner
Goblin Gang Barbarians Zappies Electro Wizard
Goblin Gang Barbarians Fireball Zappies Electro Wizard
Barbarians Goblin Gang Zappies
Fireball Goblin Gang Zappies Baby Dragon Electro Wizard
Goblin Gang Barbarians Fireball Zappies Electro Wizard
Barbarians Zappies
Electro Wizard Barbarians Fireball Zappies Baby Dragon
Goblin Gang Barbarians Zappies
Barbarians Zappies
Barbarians Fireball Electro Wizard
Barbarians Goblin Gang Fireball Zappies
Barbarians Fireball Zappies Baby Dragon
Goblin Gang Barbarians Zappies Electro Wizard Fireball Baby Dragon
Barbarians Fireball Zappies Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner Electro Wizard
Fireball Baby Dragon Miner
Barbarians Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball Miner
Goblin Gang Fireball Electro Wizard
Miner Fireball Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Fireball Miner Baby Dragon Electro Wizard
Fireball Baby Dragon Miner
Fireball Miner Baby Dragon
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball Zappies
Fireball
Fireball Miner
Fireball Zappies Electro Wizard
Fireball
Electro Wizard Goblin Gang Barbarians Fireball Zappies
Fireball Zappies Baby Dragon Electro Wizard
Fireball
Fireball Miner Goblin Gang Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Zappies Baby Dragon Electro Wizard
Fireball Zappies Electro Wizard
Fireball Baby Dragon Miner Electro Wizard

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