My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Elixir Collector Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Goblin Hut Barbarian Hut Royal Ghost Magic Archer
The Log
Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut Elixir Collector
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Bowler Royal Ghost Magic Archer
Fireball
Goblin Hut Barbarian Hut Elixir Collector Bowler Magic Archer
Poison
Goblin Hut Barbarian Hut Elixir Collector Magic Archer
Lightning
Goblin Hut Barbarian Hut Elixir Collector Bowler Magic Archer
Rocket
Goblin Hut Barbarian Hut Elixir Collector Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Fireball Magic Archer Goblin Hut Bowler Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Fireball Magic Archer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Magic Archer
Goblin Hut
Barbarian Hut Bowler The Log Royal Ghost Magic Archer
Barbarian Hut
Goblin Hut Royal Ghost Magic Archer
Elixir Collector
Bowler
Goblin Hut The Log Magic Archer
The Log
Fireball Goblin Hut Bowler Magic Archer
Royal Ghost
Goblin Hut Barbarian Hut Magic Archer
Magic Archer
Fireball Goblin Hut Barbarian Hut Bowler The Log Royal Ghost

Defense Synergies 2 9

Fireball
The Log Goblin Hut Barbarian Hut
Goblin Hut
Fireball Barbarian Hut Bowler Royal Ghost
Barbarian Hut
Fireball Goblin Hut The Log Magic Archer
Elixir Collector
Bowler
The Log Goblin Hut
The Log
Fireball Bowler Barbarian Hut Royal Ghost Magic Archer
Royal Ghost
Goblin Hut The Log
Magic Archer
Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Fireball Goblin Hut The Log Magic Archer
Barbarian Hut Goblin Hut The Log
Goblin Hut Barbarian Hut Bowler
Goblin Hut Barbarian Hut Bowler
Fireball Bowler The Log
Fireball Bowler The Log Royal Ghost Magic Archer
Fireball Goblin Hut Barbarian Hut Magic Archer
Barbarian Hut Bowler Fireball The Log Magic Archer
Barbarian Hut Goblin Hut
Bowler Royal Ghost
Fireball Goblin Hut Bowler The Log Royal Ghost Magic Archer
Fireball Goblin Hut Barbarian Hut Magic Archer
Goblin Hut Barbarian Hut Bowler Fireball The Log
Fireball Barbarian Hut Bowler Goblin Hut The Log Royal Ghost Magic Archer
Barbarian Hut Goblin Hut
Barbarian Hut Fireball Goblin Hut Bowler The Log
Barbarian Hut Fireball Goblin Hut Bowler
Fireball Goblin Hut Barbarian Hut Bowler The Log Royal Ghost Magic Archer
The Log Fireball Goblin Hut Barbarian Hut Bowler Royal Ghost Magic Archer
Barbarian Hut Goblin Hut
Bowler Royal Ghost Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Goblin Hut Bowler Royal Ghost
Fireball Bowler The Log Royal Ghost Magic Archer
Goblin Hut Barbarian Hut Bowler The Log
Bowler Fireball Barbarian Hut The Log
Barbarian Hut Goblin Hut Bowler
Fireball Goblin Hut Magic Archer
Fireball Goblin Hut Barbarian Hut Bowler
Barbarian Hut
Fireball Goblin Hut Barbarian Hut The Log Magic Archer
Goblin Hut Barbarian Hut
Goblin Hut Bowler
Fireball Bowler The Log
Bowler Fireball Barbarian Hut
Fireball Barbarian Hut Bowler Magic Archer
Goblin Hut Fireball Barbarian Hut Bowler The Log Magic Archer
Bowler Fireball Goblin Hut Barbarian Hut The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Hut The Log Royal Ghost
Fireball Bowler The Log Royal Ghost Magic Archer
Fireball Goblin Hut Barbarian Hut The Log Magic Archer
Fireball Barbarian Hut The Log
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Bowler The Log Magic Archer
Fireball The Log Barbarian Hut Bowler Magic Archer
Fireball The Log
Fireball Bowler
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Barbarian Hut Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Barbarian Hut The Log Magic Archer
Fireball Goblin Hut Barbarian Hut Bowler The Log Magic Archer
Magic Archer Fireball Goblin Hut Barbarian Hut Bowler The Log
Fireball
Fireball Bowler The Log Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Bowler The Log Magic Archer
Fireball
Bowler The Log
Fireball Barbarian Hut The Log
The Log Fireball Bowler Magic Archer
Fireball The Log Bowler Royal Ghost Magic Archer
Fireball Bowler The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Goblin Hut
Fireball Bowler
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Goblin Hut Barbarian Hut Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Bowler Magic Archer
The Log Fireball Bowler Magic Archer
Fireball
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Bowler The Log Royal Ghost Magic Archer

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