My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army
Giant Snowball
Goblin Barrel Guards Skeleton Army Baby Dragon
Zap
Goblin Barrel Guards Skeleton Army X-Bow
Barbarian Barrel
Goblin Barrel Guards Skeleton Army X-Bow
The Log
Goblin Barrel Guards Skeleton Army X-Bow
Earthquake
Goblin Barrel Guards Skeleton Army X-Bow
Arrows
Goblin Barrel Guards Skeleton Army
Royal Delivery
Goblin Barrel Guards Skeleton Army Baby Dragon
Fireball
Goblin Barrel Skeleton Army Baby Dragon X-Bow
Poison
Guards Skeleton Army X-Bow
Lightning
Baby Dragon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Goblin Barrel Guards Skeleton Army Baby Dragon Freeze X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Goblin Barrel Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
X-Bow Goblin Barrel Baby Dragon
Rage
Goblin Barrel
Barbarian Barrel Guards Skeleton Army Baby Dragon
Guards
Goblin Barrel X-Bow
Skeleton Army
Goblin Barrel X-Bow
Baby Dragon
Barbarian Barrel Goblin Barrel
Freeze
X-Bow
Barbarian Barrel Guards Skeleton Army

Defense Synergies 0 8

Barbarian Barrel
Guards Baby Dragon X-Bow
Rage
Goblin Barrel
Guards
Barbarian Barrel Skeleton Army Baby Dragon X-Bow
Skeleton Army
Guards Freeze X-Bow
Baby Dragon
Barbarian Barrel Guards
Freeze
Skeleton Army
X-Bow
Barbarian Barrel Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon X-Bow
Skeleton Army X-Bow
Skeleton Army Freeze
Skeleton Army Guards
Barbarian Barrel Skeleton Army X-Bow
Barbarian Barrel Skeleton Army Freeze Guards Baby Dragon X-Bow
Baby Dragon Freeze X-Bow
Barbarian Barrel Baby Dragon X-Bow
Skeleton Army X-Bow
Guards Skeleton Army Barbarian Barrel
Guards Skeleton Army Barbarian Barrel Baby Dragon Freeze X-Bow
Baby Dragon
Skeleton Army Guards Freeze X-Bow
Skeleton Army Barbarian Barrel Guards Baby Dragon Freeze X-Bow
Skeleton Army X-Bow
Skeleton Army Freeze X-Bow
Skeleton Army X-Bow
Barbarian Barrel Guards Skeleton Army Baby Dragon X-Bow
Barbarian Barrel Baby Dragon Freeze Guards
Skeleton Army Barbarian Barrel Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Barbarian Barrel X-Bow
Barbarian Barrel Baby Dragon X-Bow
Guards Skeleton Army
Guards Skeleton Army Barbarian Barrel X-Bow
Guards Skeleton Army
Baby Dragon Freeze
Guards Skeleton Army
Skeleton Army
Freeze Barbarian Barrel Skeleton Army Baby Dragon X-Bow
Guards Skeleton Army
Guards
Skeleton Army Guards
Skeleton Army Guards
Skeleton Army Baby Dragon
Guards Skeleton Army Barbarian Barrel Baby Dragon Freeze X-Bow
Barbarian Barrel Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Baby Dragon Freeze X-Bow
Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Guards Freeze
Barbarian Barrel Baby Dragon
Baby Dragon Freeze
Baby Dragon
X-Bow Barbarian Barrel Baby Dragon Freeze
X-Bow
Guards X-Bow
Barbarian Barrel X-Bow
Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Freeze X-Bow
Barbarian Barrel Baby Dragon X-Bow
X-Bow Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Freeze
Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow
Barbarian Barrel Baby Dragon X-Bow
Freeze Barbarian Barrel Baby Dragon
X-Bow Barbarian Barrel Baby Dragon
Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Baby Dragon X-Bow
Guards Freeze
X-Bow
Freeze
Barbarian Barrel Guards Skeleton Army Freeze X-Bow
Baby Dragon
Freeze
Barbarian Barrel
Baby Dragon
Baby Dragon
Guards Baby Dragon Freeze
Barbarian Barrel Baby Dragon Freeze X-Bow

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