My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Elixir Collector Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Skeleton Army
Giant Snowball
Royal Recruits Hog Rider Skeleton Army Little Prince
Zap
Skeleton Army Little Prince
Barbarian Barrel
Royal Recruits Valkyrie Skeleton Army Little Prince
The Log
Royal Recruits Hog Rider Skeleton Army Little Prince
Earthquake
Hog Rider Elixir Collector Skeleton Army
Arrows
Royal Recruits Skeleton Army Little Prince
Royal Delivery
Royal Recruits Valkyrie Hog Rider Skeleton Army Little Prince
Fireball
Hog Rider Elixir Collector Skeleton Army Little Prince
Poison
Royal Recruits Elixir Collector Skeleton Army Little Prince
Lightning
Valkyrie Elixir Collector Little Prince
Rocket
Valkyrie Hog Rider Elixir Collector Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Elixir Collector Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Little Prince Valkyrie Hog Rider Elixir Collector Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Little Prince Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Royal Recruits
Hog Rider
Valkyrie
Hog Rider Little Prince
Hog Rider
Arrows Valkyrie Royal Recruits Mega Knight Little Prince
Elixir Collector
Skeleton Army
Mega Knight
Arrows Hog Rider
Little Prince
Valkyrie Hog Rider

Defense Synergies 1 4

Arrows
Mega Knight Valkyrie Little Prince
Royal Recruits
Skeleton Army
Valkyrie
Arrows Little Prince
Hog Rider
Elixir Collector
Skeleton Army
Royal Recruits
Mega Knight
Arrows
Little Prince
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie
Skeleton Army Royal Recruits Valkyrie Mega Knight
Skeleton Army Mega Knight Royal Recruits Valkyrie
Royal Recruits Skeleton Army Valkyrie Mega Knight
Arrows Royal Recruits Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Valkyrie Mega Knight
Arrows Little Prince
Arrows Royal Recruits Valkyrie Mega Knight
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Valkyrie Mega Knight Little Prince
Valkyrie Skeleton Army Arrows Royal Recruits Mega Knight
Arrows
Royal Recruits Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Arrows Royal Recruits
Royal Recruits Skeleton Army Mega Knight
Skeleton Army Royal Recruits Mega Knight
Mega Knight Arrows Royal Recruits Valkyrie Skeleton Army
Arrows Mega Knight Royal Recruits Valkyrie Skeleton Army Little Prince
Arrows Valkyrie Royal Recruits Mega Knight Little Prince
Royal Recruits
Royal Recruits Valkyrie Skeleton Army Mega Knight Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army Mega Knight
Arrows Valkyrie Mega Knight
Royal Recruits Skeleton Army Mega Knight Valkyrie
Royal Recruits Valkyrie Skeleton Army Mega Knight
Royal Recruits Valkyrie Skeleton Army Mega Knight
Arrows
Royal Recruits Skeleton Army Valkyrie
Mega Knight Royal Recruits Valkyrie Skeleton Army
Royal Recruits Mega Knight Valkyrie Skeleton Army
Royal Recruits Skeleton Army
Mega Knight Royal Recruits Valkyrie
Royal Recruits Skeleton Army Mega Knight Arrows Valkyrie
Royal Recruits Skeleton Army Mega Knight Valkyrie
Royal Recruits Valkyrie Skeleton Army Mega Knight
Royal Recruits Skeleton Army Valkyrie Little Prince
Arrows Valkyrie Mega Knight Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows
Arrows
Arrows Royal Recruits Valkyrie
Arrows Valkyrie Mega Knight
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits Mega Knight
Arrows
Arrows Mega Knight
Arrows Valkyrie Mega Knight Little Prince
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Valkyrie Mega Knight Little Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Little Prince
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Royal Recruits Skeleton Army
Arrows
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Mega Knight Little Prince

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