My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard P.E.K.K.A Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Tesla Battle Ram Wizard Bandit
The Log
Battle Ram Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Bandit
Fireball
Tesla Battle Ram Wizard Bandit
Poison
Wizard
Lightning
Tesla Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Tesla Battle Ram Poison Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Tesla Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Bandit
Tesla
Battle Ram
Poison Bandit Arrows P.E.K.K.A Golden Knight
Wizard
P.E.K.K.A Bandit
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Poison Battle Ram Wizard
Bandit
Battle Ram Arrows Wizard Golden Knight
Golden Knight
Battle Ram Bandit

Defense Synergies 0 9

Arrows
Tesla P.E.K.K.A Bandit Golden Knight
Tesla
Arrows Wizard Poison
Battle Ram
Wizard
Tesla P.E.K.K.A Bandit Golden Knight
Poison
Tesla
P.E.K.K.A
Arrows Wizard
Bandit
Arrows Wizard
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Golden Knight
P.E.K.K.A Tesla Bandit
Tesla P.E.K.K.A Bandit
Tesla P.E.K.K.A Bandit
Arrows Poison P.E.K.K.A
Arrows Tesla Bandit
Tesla Arrows Wizard Poison
Arrows Tesla Poison P.E.K.K.A Bandit Golden Knight
Tesla P.E.K.K.A
Tesla Bandit
Poison Arrows Tesla Wizard Bandit
Arrows Tesla Wizard Poison
Tesla P.E.K.K.A Wizard Bandit
Wizard Arrows Tesla Poison P.E.K.K.A Golden Knight
P.E.K.K.A Tesla Bandit
Tesla P.E.K.K.A Bandit
Tesla Wizard Arrows Poison P.E.K.K.A
Arrows Tesla Wizard Bandit Golden Knight
Arrows Wizard Poison Tesla Bandit
P.E.K.K.A Tesla
Wizard Arrows Tesla Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Bandit
Poison Bandit Arrows Tesla Wizard
P.E.K.K.A Bandit Golden Knight
P.E.K.K.A Tesla Bandit
P.E.K.K.A Tesla Bandit
Arrows Wizard Poison Tesla
P.E.K.K.A Tesla Bandit
P.E.K.K.A Tesla
P.E.K.K.A Poison Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla Golden Knight
P.E.K.K.A Arrows Poison
P.E.K.K.A Tesla Wizard Bandit Golden Knight
Wizard Tesla
Tesla Poison P.E.K.K.A Golden Knight
Arrows Poison Tesla Wizard P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Bandit Golden Knight
Arrows Poison Bandit Golden Knight
Arrows Poison Bandit
Arrows Poison
Wizard Poison Arrows
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard Bandit Golden Knight
Poison
Poison Arrows Wizard Bandit Golden Knight
Poison Arrows Wizard
Poison Bandit Golden Knight
Arrows Poison Bandit
Arrows Poison
Arrows Wizard Poison Bandit Golden Knight
Arrows Wizard Poison Bandit
Arrows Poison
Arrows Wizard Poison Bandit
Arrows Wizard Poison Golden Knight
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard
Arrows Poison Wizard Bandit Golden Knight
Arrows Wizard Poison Bandit Golden Knight
Poison Arrows Bandit Golden Knight
Poison Arrows Wizard
Wizard Poison
Poison Arrows Wizard Bandit
Arrows Poison
P.E.K.K.A
Arrows Wizard Poison
Bandit
Poison Arrows Wizard
Arrows
Poison Wizard
Arrows Wizard Poison
Arrows Poison
P.E.K.K.A
Poison Golden Knight
Poison
Poison Bandit Golden Knight

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