My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel P.E.K.K.A Fisherman Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Heal Spirit P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Fisherman Ram Rider
Giant Snowball
Skeleton Barrel Skeleton Army Fisherman Ram Rider
Zap
Skeleton Barrel Skeleton Army Fisherman Ram Rider
Barbarian Barrel
Skeleton Barrel Heal Spirit Skeleton Army Magic Archer
The Log
Skeleton Barrel Heal Spirit Skeleton Army Fisherman Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Heal Spirit Skeleton Army
Royal Delivery
Skeleton Barrel Heal Spirit Skeleton Army P.E.K.K.A Fisherman Magic Archer Ram Rider
Fireball
Skeleton Barrel Skeleton Army Fisherman Magic Archer Ram Rider
Poison
Skeleton Barrel Skeleton Army Fisherman Magic Archer
Lightning
Fisherman Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Heal Spirit Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Skeleton Barrel Skeleton Army Fisherman Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Skeleton Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Skeleton Barrel Ram Rider
Skeleton Barrel
Arrows Heal Spirit Fisherman Magic Archer Ram Rider
Heal Spirit
Skeleton Barrel P.E.K.K.A Ram Rider
Skeleton Army
P.E.K.K.A
Arrows Magic Archer Heal Spirit Fisherman Ram Rider
Fisherman
Skeleton Barrel P.E.K.K.A Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Skeleton Barrel
Ram Rider
Magic Archer Arrows Skeleton Barrel Heal Spirit P.E.K.K.A Fisherman

Defense Synergies 0 6

Arrows
P.E.K.K.A
Skeleton Barrel
Heal Spirit
Skeleton Army
Magic Archer
P.E.K.K.A
Arrows Fisherman
Fisherman
P.E.K.K.A Magic Archer Ram Rider
Magic Archer
Skeleton Army Fisherman Ram Rider
Ram Rider
Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Fisherman Ram Rider
Skeleton Army P.E.K.K.A Fisherman Ram Rider
Skeleton Army P.E.K.K.A Fisherman Ram Rider
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Magic Archer
Ram Rider Arrows Magic Archer
Arrows Skeleton Barrel P.E.K.K.A Magic Archer Ram Rider
P.E.K.K.A Skeleton Army Fisherman
Skeleton Army Fisherman
Skeleton Army Arrows Fisherman Magic Archer Ram Rider
Arrows Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army Arrows P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A Fisherman Ram Rider
Arrows Skeleton Army P.E.K.K.A Fisherman
Arrows Skeleton Army Fisherman Magic Archer Ram Rider
Arrows Fisherman Magic Archer Ram Rider
P.E.K.K.A Fisherman Ram Rider
Skeleton Army Arrows P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Fisherman
Arrows Skeleton Barrel Fisherman Magic Archer
Skeleton Army P.E.K.K.A Fisherman Ram Rider
Skeleton Army P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Skeleton Army Fisherman Ram Rider
Arrows Skeleton Barrel Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Skeleton Army Fisherman
P.E.K.K.A Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army Magic Archer
Skeleton Army P.E.K.K.A Fisherman Magic Archer
Arrows P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Arrows
Arrows Skeleton Barrel Fisherman Magic Archer Ram Rider
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel
Arrows Magic Archer
Arrows Skeleton Barrel Magic Archer Ram Rider
Arrows Magic Archer
Arrows Skeleton Barrel Magic Archer Ram Rider
Arrows Skeleton Barrel Fisherman Ram Rider
Fisherman
Arrows Skeleton Barrel Fisherman Magic Archer Ram Rider
Arrows Magic Archer
Skeleton Barrel Fisherman Magic Archer
Arrows Skeleton Barrel Fisherman Magic Archer
Arrows Skeleton Barrel Fisherman Magic Archer
Arrows Skeleton Barrel Magic Archer
Magic Archer Arrows Skeleton Barrel
Arrows
Fisherman
Arrows Skeleton Barrel Fisherman Magic Archer
Arrows Skeleton Barrel Magic Archer
Magic Archer
Arrows
Fisherman
Arrows Skeleton Barrel
Arrows Magic Archer
Fisherman
Arrows Skeleton Barrel Fisherman Magic Archer Ram Rider
Arrows Skeleton Barrel Fisherman Magic Archer Ram Rider
Arrows Skeleton Barrel Fisherman Magic Archer
Arrows Magic Archer
Skeleton Barrel
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Skeleton Barrel Skeleton Army Magic Archer
Arrows Magic Archer Ram Rider
Arrows
Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows
P.E.K.K.A
Magic Archer
Magic Archer
Skeleton Barrel Magic Archer

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