My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Dark Prince Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Dark Prince Fisherman
Giant Snowball
Skeleton Dragons Guards Fisherman
Zap
Royal Giant Guards Dark Prince Fisherman
Barbarian Barrel
Guards Dark Prince Ice Wizard
The Log
Royal Giant Guards Dark Prince Fisherman
Earthquake
Guards
Arrows
Skeleton Dragons Guards
Royal Delivery
Skeleton Dragons Guards Dark Prince Ice Wizard Fisherman
Fireball
Skeleton Dragons Ice Wizard Fisherman
Poison
Skeleton Dragons Guards Ice Wizard Fisherman
Lightning
Skeleton Dragons Dark Prince Ice Wizard Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Void Ice Wizard Fisherman Skeleton Dragons Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Void Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Void Dark Prince
Skeleton Dragons
Royal Giant Dark Prince Fisherman
Royal Giant
Arrows Ice Wizard Fisherman Skeleton Dragons Guards Void Dark Prince
Guards
Royal Giant
Void
Arrows Royal Giant
Dark Prince
Arrows Skeleton Dragons Royal Giant Ice Wizard Fisherman
Ice Wizard
Royal Giant Dark Prince Fisherman
Fisherman
Royal Giant Skeleton Dragons Dark Prince Ice Wizard

Defense Synergies 1 10

Arrows
Void Dark Prince Ice Wizard
Skeleton Dragons
Guards Dark Prince Ice Wizard Fisherman
Royal Giant
Guards
Fisherman Skeleton Dragons Ice Wizard
Void
Arrows
Dark Prince
Arrows Skeleton Dragons Ice Wizard
Ice Wizard
Arrows Skeleton Dragons Guards Dark Prince Fisherman
Fisherman
Guards Skeleton Dragons Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Void
Skeleton Dragons Dark Prince Ice Wizard Fisherman
Fisherman Skeleton Dragons Void Dark Prince Ice Wizard
Skeleton Dragons Guards Dark Prince Ice Wizard Fisherman
Arrows Dark Prince
Arrows Skeleton Dragons Guards Dark Prince Ice Wizard
Skeleton Dragons Arrows Void Ice Wizard
Arrows Skeleton Dragons Void
Ice Wizard Fisherman
Guards Dark Prince Ice Wizard Fisherman
Skeleton Dragons Guards Ice Wizard Arrows Dark Prince Fisherman
Arrows Skeleton Dragons Ice Wizard
Skeleton Dragons Guards Dark Prince Ice Wizard
Arrows Skeleton Dragons Guards Dark Prince
Fisherman
Arrows Skeleton Dragons Dark Prince Fisherman
Arrows Skeleton Dragons Guards Dark Prince Ice Wizard Fisherman
Arrows Skeleton Dragons Guards Dark Prince Ice Wizard Fisherman
Fisherman
Skeleton Dragons Dark Prince Arrows Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Dark Prince Fisherman
Void Arrows Skeleton Dragons Fisherman
Guards Dark Prince Fisherman
Guards Dark Prince Fisherman
Guards Dark Prince Fisherman
Arrows Skeleton Dragons Ice Wizard
Guards Dark Prince Void Ice Wizard
Dark Prince Fisherman
Void Skeleton Dragons Dark Prince
Skeleton Dragons Guards
Guards Dark Prince
Arrows Guards Void Dark Prince
Dark Prince Guards
Skeleton Dragons
Guards Skeleton Dragons Dark Prince Fisherman
Arrows Skeleton Dragons Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Skeleton Dragons Guards
Arrows Void Skeleton Dragons Ice Wizard Fisherman
Arrows Skeleton Dragons Void
Arrows Skeleton Dragons Guards Void Dark Prince
Arrows Skeleton Dragons Dark Prince
Arrows Skeleton Dragons Ice Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons Ice Wizard
Arrows Void Skeleton Dragons Fisherman
Guards Void Fisherman
Void Arrows Skeleton Dragons Dark Prince Fisherman
Void Arrows Skeleton Dragons
Skeleton Dragons Void Fisherman
Arrows Skeleton Dragons Void Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Fisherman
Void Arrows Skeleton Dragons Dark Prince Fisherman
Arrows Skeleton Dragons
Skeleton Dragons Void
Arrows Skeleton Dragons Void
Void Fisherman
Arrows Skeleton Dragons Void
Arrows Skeleton Dragons Dark Prince Ice Wizard
Fisherman
Arrows Void Skeleton Dragons Ice Wizard Fisherman
Void Arrows Skeleton Dragons Fisherman
Void Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Ice Wizard
Skeleton Dragons Guards Void
Void
Void Arrows Skeleton Dragons
Void Arrows Skeleton Dragons
Arrows
Guards Void Dark Prince
Arrows Skeleton Dragons Ice Wizard
Arrows
Void Skeleton Dragons Dark Prince
Arrows Skeleton Dragons
Void Arrows
Skeleton Dragons Dark Prince
Skeleton Dragons Guards
Skeleton Dragons Void
Void Dark Prince

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