My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Giant Skeleton
Giant Snowball
Royal Recruits Balloon
Zap
Balloon
Barbarian Barrel
Royal Recruits Valkyrie Giant Skeleton Electro Wizard
The Log
Royal Recruits Giant Skeleton
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Valkyrie Balloon Giant Skeleton Electro Wizard
Fireball
Balloon Electro Wizard
Poison
Royal Recruits Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Rocket Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Electro Wizard Balloon Rocket Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Giant Skeleton
Royal Recruits
Electro Wizard
Valkyrie
Balloon Giant Skeleton Electro Wizard
Rocket
Rage
Balloon Giant Skeleton Electro Wizard
Balloon
Arrows Valkyrie Rage Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Valkyrie Rage Balloon Electro Wizard
Electro Wizard
Royal Recruits Valkyrie Rage Balloon Giant Skeleton

Defense Synergies 0 4

Arrows
Valkyrie Giant Skeleton
Royal Recruits
Valkyrie
Arrows Electro Wizard
Rocket
Rage
Balloon
Giant Skeleton
Arrows Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Valkyrie Electro Wizard
Royal Recruits Valkyrie Electro Wizard
Rocket Royal Recruits Valkyrie Giant Skeleton Electro Wizard
Royal Recruits Valkyrie Electro Wizard
Arrows Royal Recruits Valkyrie Rocket Giant Skeleton
Arrows Valkyrie Electro Wizard
Rocket Electro Wizard Arrows
Rocket Arrows Royal Recruits Valkyrie Giant Skeleton Electro Wizard
Royal Recruits
Royal Recruits Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Arrows Royal Recruits Giant Skeleton
Arrows Electro Wizard
Royal Recruits Valkyrie Rocket Giant Skeleton Electro Wizard
Valkyrie Rocket Arrows Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Rocket Royal Recruits Electro Wizard
Arrows Royal Recruits Valkyrie Electro Wizard
Arrows Royal Recruits Valkyrie Electro Wizard
Arrows Valkyrie Royal Recruits Giant Skeleton Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Valkyrie Arrows Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Arrows Valkyrie Rocket
Royal Recruits Giant Skeleton Valkyrie Rocket Electro Wizard
Royal Recruits Valkyrie Rocket Giant Skeleton Electro Wizard
Royal Recruits Giant Skeleton Valkyrie
Arrows Rocket Electro Wizard
Royal Recruits Rocket Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Royal Recruits Valkyrie
Royal Recruits Rocket Giant Skeleton Electro Wizard Valkyrie
Royal Recruits
Royal Recruits Valkyrie Giant Skeleton
Royal Recruits Rocket Arrows Valkyrie Giant Skeleton Electro Wizard
Royal Recruits Rocket Giant Skeleton Valkyrie
Royal Recruits Valkyrie
Royal Recruits Electro Wizard Valkyrie Rocket Giant Skeleton
Arrows Valkyrie Royal Recruits Giant Skeleton Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie Rocket Giant Skeleton
Arrows Electro Wizard
Rocket Arrows Giant Skeleton
Arrows Royal Recruits Valkyrie Rocket Giant Skeleton
Rocket Arrows Valkyrie
Arrows Rocket
Arrows
Arrows
Arrows
Rocket Electro Wizard
Rocket Arrows Royal Recruits Valkyrie Electro Wizard
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Royal Recruits Rocket
Arrows Rocket
Rocket
Rocket Arrows Electro Wizard
Rocket Arrows Valkyrie
Rocket Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows Royal Recruits
Arrows Valkyrie
Arrows Electro Wizard
Arrows
Rocket Arrows
Arrows Electro Wizard
Rocket Electro Wizard
Arrows Rocket
Rocket Arrows Electro Wizard
Giant Skeleton
Rocket Arrows
Electro Wizard Royal Recruits Rocket
Rocket Arrows Electro Wizard
Arrows
Valkyrie Rocket Electro Wizard
Arrows
Rocket Arrows Giant Skeleton
Royal Recruits
Royal Recruits Rocket Giant Skeleton Electro Wizard
Rocket Electro Wizard
Royal Recruits Rocket Giant Skeleton Electro Wizard

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