My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Fisherman Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Battle Ram Fisherman
Giant Snowball
Minions Royal Recruits Battle Ram Fisherman Lumberjack Little Prince
Zap
Minions Battle Ram Fisherman Little Prince
Barbarian Barrel
Royal Recruits Battle Ram Lumberjack Little Prince
The Log
Royal Recruits Battle Ram Fisherman Lumberjack Little Prince
Earthquake
Arrows
Minions Royal Recruits Little Prince
Royal Delivery
Minions Royal Recruits Battle Ram Fisherman Lumberjack Little Prince
Fireball
Minions Battle Ram Fisherman Lumberjack Little Prince
Poison
Minions Royal Recruits Fisherman Little Prince
Lightning
Battle Ram Fisherman Lumberjack Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Fisherman Little Prince Battle Ram Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Lumberjack
Minions
Rage Royal Recruits Battle Ram Fisherman Lumberjack
Royal Recruits
Minions Battle Ram Lumberjack
Battle Ram
Arrows Minions Royal Recruits Lumberjack
Rage
Minions
Fisherman
Minions
Lumberjack
Arrows Minions Royal Recruits Battle Ram
Little Prince

Defense Synergies 0 6

Arrows
Lumberjack Little Prince
Minions
Royal Recruits Fisherman Lumberjack
Royal Recruits
Minions
Battle Ram
Rage
Fisherman
Minions
Lumberjack
Arrows Minions Little Prince
Little Prince
Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits
Lumberjack Minions Royal Recruits Fisherman
Fisherman Lumberjack Minions Royal Recruits
Royal Recruits Lumberjack Minions Fisherman
Arrows Royal Recruits Lumberjack
Arrows Minions Lumberjack
Minions Arrows Little Prince
Arrows Royal Recruits
Minions Royal Recruits Fisherman Lumberjack
Royal Recruits Fisherman Lumberjack Little Prince
Minions Arrows Royal Recruits Fisherman Lumberjack
Arrows Minions
Royal Recruits Lumberjack Minions
Arrows Minions Royal Recruits Lumberjack
Royal Recruits Lumberjack
Royal Recruits Fisherman Lumberjack
Arrows Minions Royal Recruits Fisherman Lumberjack
Arrows Minions Royal Recruits Fisherman Lumberjack Little Prince
Arrows Minions Royal Recruits Fisherman Lumberjack Little Prince
Royal Recruits Fisherman Lumberjack
Royal Recruits Arrows Minions Fisherman Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Fisherman
Arrows Fisherman Lumberjack
Royal Recruits Lumberjack Minions Fisherman
Royal Recruits Lumberjack Fisherman
Royal Recruits Fisherman Lumberjack
Arrows Minions
Royal Recruits Minions Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits Minions
Royal Recruits
Minions Royal Recruits Lumberjack
Royal Recruits Arrows
Royal Recruits Lumberjack
Royal Recruits
Royal Recruits Minions Fisherman Lumberjack Little Prince
Arrows Minions Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Fisherman
Arrows
Arrows Royal Recruits
Arrows
Arrows Minions
Arrows
Arrows
Arrows Fisherman
Minions Fisherman Lumberjack
Arrows Royal Recruits Fisherman
Arrows
Fisherman
Arrows Minions Fisherman
Arrows Fisherman
Arrows
Arrows Royal Recruits
Arrows
Minions Fisherman
Arrows Fisherman
Arrows Little Prince
Minions
Arrows
Fisherman
Arrows Royal Recruits
Arrows Little Prince
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Little Prince
Minions
Arrows
Arrows
Arrows
Minions Royal Recruits
Arrows
Arrows
Lumberjack
Arrows
Arrows
Royal Recruits
Minions Royal Recruits
Royal Recruits Little Prince

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