My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Hog Rider Guards
Giant Snowball
Bomber Minions Hog Rider Guards
Zap
Bomber Minions Inferno Tower Guards
Barbarian Barrel
Bomber Elite Barbarians Inferno Tower Guards
The Log
Bomber Elite Barbarians Hog Rider Guards
Earthquake
Bomber Hog Rider Inferno Tower Guards
Arrows
Bomber Minions Guards
Royal Delivery
Bomber Minions Elite Barbarians Hog Rider Guards
Fireball
Bomber Minions Elite Barbarians Hog Rider Inferno Tower
Poison
Bomber Minions Inferno Tower Guards
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Guards Fireball Hog Rider Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Guards

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elite Barbarians Hog Rider
Arrows
Elite Barbarians Fireball Hog Rider
Minions
Hog Rider Bomber Elite Barbarians
Elite Barbarians
Arrows Bomber Minions Fireball Hog Rider
Fireball
Arrows Hog Rider Elite Barbarians
Hog Rider
Arrows Minions Fireball Bomber Elite Barbarians Guards
Inferno Tower
Guards
Hog Rider

Defense Synergies 1 5

Bomber
Guards
Arrows
Fireball Inferno Tower
Minions
Inferno Tower
Elite Barbarians
Fireball
Arrows Inferno Tower
Hog Rider
Inferno Tower
Guards Arrows Minions Fireball
Guards
Inferno Tower Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Inferno Tower
Elite Barbarians Inferno Tower Bomber Minions
Inferno Tower Bomber Minions Elite Barbarians
Elite Barbarians Inferno Tower Bomber Minions Guards
Bomber Arrows Elite Barbarians Fireball
Arrows Fireball Bomber Minions Guards
Minions Inferno Tower Arrows Fireball
Arrows Fireball Inferno Tower
Inferno Tower Minions Elite Barbarians
Elite Barbarians Guards Bomber Inferno Tower
Minions Guards Bomber Arrows Fireball
Arrows Minions Inferno Tower Fireball
Inferno Tower Bomber Minions Elite Barbarians Fireball Guards
Bomber Fireball Arrows Minions Guards
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball
Bomber Arrows Minions Elite Barbarians Fireball Inferno Tower
Arrows Fireball Bomber Minions Elite Barbarians Guards
Arrows Bomber Minions Fireball Guards
Elite Barbarians Inferno Tower
Bomber Arrows Minions Elite Barbarians Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Inferno Tower
Fireball Bomber Arrows Elite Barbarians
Guards Minions Elite Barbarians Inferno Tower
Guards Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Guards
Arrows Fireball Minions
Guards Minions Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Minions Elite Barbarians Fireball Inferno Tower
Inferno Tower Guards
Minions Elite Barbarians Inferno Tower Guards
Arrows Elite Barbarians Fireball Guards
Elite Barbarians Fireball Inferno Tower Guards
Bomber Fireball
Elite Barbarians Inferno Tower Guards Bomber Minions Fireball
Arrows Minions Bomber Elite Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Bomber Fireball Arrows
Arrows Fireball Minions
Bomber Arrows
Arrows Fireball
Arrows Fireball
Minions Elite Barbarians Fireball Guards
Arrows Fireball
Fireball Arrows
Elite Barbarians Fireball
Arrows Minions Fireball
Arrows Elite Barbarians Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Minions
Bomber Arrows Fireball
Bomber Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Arrows Fireball
Minions Fireball Guards
Elite Barbarians Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Guards
Fireball Arrows
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Guards
Fireball
Fireball

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