My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Ice Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Ice Wizard
Fireball
Minions Barbarians Hog Rider Inferno Tower Ice Wizard
Poison
Minions Barbarians Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Ice Wizard Hog Rider Barbarians Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Ice Wizard

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Minions
Hog Rider
Barbarians
Hog Rider
Hog Rider
Arrows Minions The Log Barbarians Rocket
Inferno Tower
Rocket
Hog Rider
The Log
Hog Rider
Ice Wizard

Defense Synergies 1 9

Arrows
Barbarians Inferno Tower Ice Wizard
Minions
Inferno Tower The Log Ice Wizard
Barbarians
Arrows
Hog Rider
Inferno Tower
The Log Arrows Minions Ice Wizard
Rocket
The Log
The Log
Inferno Tower Minions Rocket Ice Wizard
Ice Wizard
Arrows Minions Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Inferno Tower The Log
Barbarians Inferno Tower Minions The Log Ice Wizard
Barbarians Inferno Tower Rocket Minions Ice Wizard
Barbarians Inferno Tower Minions Ice Wizard
Arrows Barbarians Rocket The Log
Arrows The Log Minions Ice Wizard
Minions Inferno Tower Rocket Arrows Ice Wizard
Rocket Arrows Barbarians Inferno Tower The Log
Barbarians Inferno Tower Minions Ice Wizard
Barbarians Inferno Tower Ice Wizard
Minions Barbarians Ice Wizard Arrows The Log
Arrows Minions Inferno Tower Ice Wizard
Barbarians Inferno Tower Minions Rocket The Log Ice Wizard
Rocket Arrows Minions Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket The Log
Barbarians Arrows Minions Inferno Tower
Arrows Minions Barbarians The Log Ice Wizard
Arrows The Log Minions Barbarians Ice Wizard
Barbarians Inferno Tower
Arrows Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Arrows Rocket The Log
Barbarians Minions Inferno Tower Rocket The Log
Rocket Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Arrows Rocket Minions Ice Wizard
Rocket Minions Barbarians Inferno Tower Ice Wizard
Inferno Tower Barbarians
Rocket Minions Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Rocket Arrows Barbarians The Log
Barbarians Rocket Inferno Tower
Barbarians
Barbarians Inferno Tower Minions Rocket The Log
Arrows Minions Barbarians Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Ice Wizard
Rocket Arrows The Log
Arrows Barbarians Rocket The Log
Rocket Arrows The Log
Arrows Minions Rocket Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Rocket Minions
Rocket Arrows The Log
Arrows Rocket
Rocket The Log
Arrows Minions Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Minions Rocket
Rocket Arrows The Log
Rocket Arrows The Log
Rocket Minions The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows The Log Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Rocket Arrows The Log
Arrows Ice Wizard
Rocket Minions
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Minions Barbarians Rocket
Rocket Arrows Ice Wizard
Arrows The Log
Rocket
Arrows The Log
Rocket Arrows
Minions Rocket The Log
Rocket
Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: