My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Guards Skeleton Army
Giant Snowball
Minions Barbarians Hog Rider Goblin Barrel Guards Skeleton Army
Zap
Minions Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Barbarians Goblin Barrel Guards Skeleton Army
The Log
Barbarians Hog Rider Goblin Barrel Guards Skeleton Army
Earthquake
Barbarians Hog Rider Goblin Barrel Guards Skeleton Army
Arrows
Minions Goblin Barrel Guards Skeleton Army
Royal Delivery
Minions Barbarians Hog Rider Goblin Barrel Guards Skeleton Army
Fireball
Minions Barbarians Hog Rider Goblin Barrel Skeleton Army
Poison
Minions Barbarians Guards Skeleton Army
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Guards Skeleton Army Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel
Minions
Hog Rider
Barbarians
Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Arrows Minions Fireball Barbarians Goblin Barrel Guards
Goblin Barrel
Arrows Hog Rider Guards Skeleton Army
Guards
Hog Rider Goblin Barrel
Skeleton Army
Goblin Barrel

Defense Synergies 0 4

Arrows
Barbarians Fireball
Minions
Barbarians
Arrows Skeleton Army
Fireball
Arrows
Hog Rider
Goblin Barrel
Guards
Skeleton Army
Skeleton Army
Barbarians Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Barbarians Skeleton Army Minions
Barbarians Skeleton Army Minions
Barbarians Skeleton Army Minions Guards
Arrows Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Minions Guards
Minions Arrows Fireball
Arrows Barbarians Fireball
Barbarians Minions Skeleton Army
Guards Skeleton Army Barbarians
Minions Barbarians Guards Skeleton Army Arrows Fireball
Arrows Minions Fireball
Barbarians Skeleton Army Minions Fireball Guards
Fireball Skeleton Army Arrows Minions Barbarians Guards
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball
Barbarians Arrows Minions Fireball Skeleton Army
Arrows Fireball Minions Barbarians Guards Skeleton Army
Arrows Minions Barbarians Fireball Guards
Barbarians
Skeleton Army Arrows Minions Barbarians Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Skeleton Army Fireball
Fireball Arrows
Barbarians Guards Skeleton Army Minions
Guards Skeleton Army Barbarians Fireball
Barbarians Guards Skeleton Army
Arrows Fireball Minions
Guards Skeleton Army Minions Barbarians Fireball
Barbarians Skeleton Army
Minions Barbarians Fireball Skeleton Army
Barbarians Guards Skeleton Army
Minions Barbarians Guards
Skeleton Army Arrows Barbarians Fireball Guards
Barbarians Skeleton Army Fireball Guards
Barbarians Fireball Skeleton Army
Barbarians Guards Skeleton Army Minions Fireball
Arrows Minions Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Guards
Fireball Arrows
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball Guards
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Barbarians Fireball Guards Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Guards
Fireball
Fireball

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