My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Bandit Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Bandit Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Bomb Tower Bandit
The Log
Firecracker Mini P.E.K.K.A Bandit
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Baby Dragon Bandit Boss Bandit
Fireball
Firecracker Bomb Tower Baby Dragon Bandit Boss Bandit
Poison
Firecracker Bomb Tower Boss Bandit
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon Bandit Boss Bandit
Rocket
Bomb Tower Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Bandit Mini P.E.K.K.A Bomb Tower Baby Dragon Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Bandit
Firecracker
Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A
Arrows Firecracker Baby Dragon The Log
Bomb Tower
Baby Dragon
Firecracker Mini P.E.K.K.A Bandit
The Log
Mini P.E.K.K.A Bandit
Bandit
Arrows Firecracker Baby Dragon The Log
Boss Bandit

Defense Synergies 3 13

Arrows
Mini P.E.K.K.A Bomb Tower Bandit
Firecracker
The Log Mini P.E.K.K.A Bomb Tower Baby Dragon Bandit
Mini P.E.K.K.A
The Log Arrows Firecracker Bomb Tower Baby Dragon
Bomb Tower
The Log Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Baby Dragon
Firecracker Mini P.E.K.K.A Bomb Tower The Log Bandit
The Log
Firecracker Mini P.E.K.K.A Bomb Tower Baby Dragon Bandit
Bandit
Arrows Firecracker Baby Dragon The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log
Mini P.E.K.K.A Bomb Tower Firecracker The Log Bandit
Mini P.E.K.K.A Bomb Tower Bandit
Mini P.E.K.K.A Bomb Tower Firecracker Bandit
Arrows Firecracker Mini P.E.K.K.A Bomb Tower The Log
Arrows The Log Firecracker Bomb Tower Baby Dragon Bandit
Arrows Firecracker Bomb Tower Baby Dragon
Arrows Bomb Tower Baby Dragon The Log Bandit
Mini P.E.K.K.A Bomb Tower
Firecracker Mini P.E.K.K.A Bandit
Arrows Firecracker Bomb Tower Baby Dragon The Log Bandit
Arrows Firecracker Baby Dragon
Mini P.E.K.K.A Bomb Tower The Log Bandit
Bomb Tower Arrows Firecracker Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Bomb Tower Bandit
Bomb Tower Mini P.E.K.K.A The Log Bandit
Bomb Tower Arrows Firecracker Mini P.E.K.K.A
Arrows Bomb Tower Firecracker Baby Dragon The Log Bandit
Arrows Bomb Tower Baby Dragon The Log Firecracker Bandit
Mini P.E.K.K.A Bomb Tower
Arrows Firecracker Mini P.E.K.K.A Bomb Tower Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Bandit Arrows Firecracker Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Bandit Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A Bandit
Arrows Firecracker Bomb Tower Baby Dragon
Mini P.E.K.K.A Bomb Tower Bandit
Mini P.E.K.K.A Bomb Tower
Firecracker Mini P.E.K.K.A Bomb Tower Baby Dragon The Log Bandit
Mini P.E.K.K.A Bomb Tower
Arrows The Log
Mini P.E.K.K.A Bomb Tower Bandit
Firecracker Bomb Tower Baby Dragon
Firecracker Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Arrows Firecracker Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Arrows Bomb Tower
Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon The Log Bandit
Arrows Firecracker Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows Firecracker The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon The Log
Arrows The Log Firecracker Baby Dragon
Arrows The Log Firecracker Bandit
Mini P.E.K.K.A
Firecracker Arrows The Log Bandit
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon The Log Bandit
Arrows Firecracker Baby Dragon Bandit
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log Bandit
Arrows Firecracker Baby Dragon The Log Bandit
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon The Log Bandit
Arrows Firecracker Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows Firecracker The Log Baby Dragon
Arrows Firecracker The Log Baby Dragon Bandit
Arrows Baby Dragon The Log Bandit
Arrows Firecracker Baby Dragon The Log Bandit
Arrows Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Arrows The Log Bandit
Arrows Firecracker
Arrows Firecracker The Log
Bandit
Arrows Firecracker Baby Dragon
Arrows The Log
Firecracker Mini P.E.K.K.A Baby Dragon
Arrows The Log Firecracker Baby Dragon
Arrows
Firecracker
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Bandit
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: