My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Ice Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Ice Wizard Electro Wizard
Fireball
Firecracker Ice Wizard Electro Wizard
Poison
Firecracker Ice Wizard Electro Wizard
Lightning
Knight Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Ice Wizard Poison Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight
Knight
Firecracker Arrows Poison Ice Wizard Electro Wizard
Firecracker
Knight Mega Knight
Poison
Knight Mega Knight
Ice Wizard
Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Arrows Firecracker Poison Electro Wizard
Golden Knight

Defense Synergies 4 14

Arrows
Mega Knight Knight Ice Wizard Golden Knight
Knight
Firecracker Ice Wizard Electro Wizard Arrows Poison
Firecracker
Knight Ice Wizard Electro Wizard Mega Knight Golden Knight
Poison
Knight Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Knight Arrows Firecracker Poison Mega Knight Golden Knight
Electro Wizard
Knight Firecracker Poison Mega Knight
Mega Knight
Arrows Firecracker Poison Ice Wizard Electro Wizard
Golden Knight
Arrows Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard Golden Knight
Knight Firecracker Ice Wizard Electro Wizard Mega Knight
Mega Knight Knight Ice Wizard Electro Wizard
Knight Firecracker Ice Wizard Electro Wizard Mega Knight
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Ice Wizard Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Poison Ice Wizard
Arrows Poison Electro Wizard Mega Knight Golden Knight
Ice Wizard
Knight Firecracker Ice Wizard Electro Wizard Mega Knight
Poison Ice Wizard Electro Wizard Arrows Knight Firecracker Mega Knight
Arrows Firecracker Poison Ice Wizard Electro Wizard
Mega Knight Knight Ice Wizard Electro Wizard
Mega Knight Arrows Firecracker Poison Electro Wizard Golden Knight
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Poison Electro Wizard
Arrows Mega Knight Knight Firecracker Ice Wizard Electro Wizard Golden Knight
Arrows Poison Knight Firecracker Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Knight Firecracker Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker Mega Knight
Mega Knight Knight Electro Wizard Golden Knight
Mega Knight Knight Electro Wizard
Knight Mega Knight
Arrows Firecracker Poison Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker Poison
Mega Knight Knight Golden Knight
Mega Knight Arrows Poison Electro Wizard
Mega Knight Knight Golden Knight
Firecracker Mega Knight
Electro Wizard Knight Firecracker Poison Golden Knight
Arrows Poison Mega Knight Firecracker Ice Wizard Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Golden Knight
Arrows Firecracker Poison Ice Wizard Electro Wizard Golden Knight
Arrows Poison
Arrows Knight Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison Ice Wizard
Arrows Firecracker Poison
Arrows Poison Firecracker Ice Wizard
Arrows Poison Firecracker Golden Knight
Poison Electro Wizard
Firecracker Poison Arrows Knight Electro Wizard Golden Knight
Poison Arrows Firecracker
Poison Knight Firecracker Golden Knight
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Golden Knight
Arrows Firecracker Poison Mega Knight
Arrows Poison
Arrows Firecracker Poison Electro Wizard Mega Knight
Arrows Firecracker Poison Mega Knight Golden Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Ice Wizard Mega Knight
Arrows Firecracker Poison Ice Wizard Electro Wizard Golden Knight
Arrows Poison Mega Knight Golden Knight
Poison Arrows Firecracker Golden Knight
Poison Arrows Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison Electro Wizard
Mega Knight
Arrows Firecracker Poison
Electro Wizard
Poison Arrows Firecracker Ice Wizard Electro Wizard
Arrows
Poison Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Firecracker Poison Electro Wizard Golden Knight
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard Mega Knight Golden Knight

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