My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Fisherman
Giant Snowball
Dart Goblin Hog Rider Wall Breakers Fisherman
Zap
Dart Goblin Wall Breakers Fisherman
Barbarian Barrel
Knight Dart Goblin Wall Breakers
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers Fisherman
Earthquake
Hog Rider
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Knight Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers Fisherman
Fireball
Dart Goblin Hog Rider Wall Breakers Fisherman
Poison
Dart Goblin Fisherman
Lightning
Knight Mini P.E.K.K.A Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Dart Goblin Earthquake Fisherman Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Earthquake Mini P.E.K.K.A Wall Breakers
Knight
Dart Goblin Hog Rider Wall Breakers Arrows Earthquake
Dart Goblin
Knight Hog Rider Wall Breakers
Earthquake
Hog Rider Arrows Knight Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Arrows Earthquake Hog Rider
Hog Rider
Arrows Knight Earthquake Dart Goblin Mini P.E.K.K.A
Wall Breakers
Knight Arrows Dart Goblin Earthquake
Fisherman

Defense Synergies 1 9

Arrows
Knight Mini P.E.K.K.A
Knight
Dart Goblin Arrows Earthquake Mini P.E.K.K.A Fisherman
Dart Goblin
Knight Mini P.E.K.K.A Fisherman
Earthquake
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Dart Goblin Earthquake Fisherman
Hog Rider
Wall Breakers
Fisherman
Knight Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin
Mini P.E.K.K.A Knight Dart Goblin Fisherman
Mini P.E.K.K.A Fisherman Knight Dart Goblin
Mini P.E.K.K.A Knight Dart Goblin Fisherman
Arrows Earthquake Mini P.E.K.K.A
Arrows Dart Goblin Earthquake
Dart Goblin Arrows
Earthquake Arrows Dart Goblin
Mini P.E.K.K.A Fisherman
Knight Dart Goblin Mini P.E.K.K.A Fisherman
Dart Goblin Arrows Knight Earthquake Fisherman
Arrows Dart Goblin
Mini P.E.K.K.A Knight Earthquake
Arrows Dart Goblin Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Fisherman
Arrows Knight Mini P.E.K.K.A Fisherman
Arrows Knight Dart Goblin Fisherman
Arrows Earthquake Knight Dart Goblin Fisherman
Mini P.E.K.K.A Dart Goblin Fisherman
Arrows Knight Dart Goblin Earthquake Mini P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fisherman
Arrows Knight Mini P.E.K.K.A Fisherman
Knight Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Knight Fisherman
Knight Mini P.E.K.K.A Fisherman
Arrows Dart Goblin
Mini P.E.K.K.A Knight Dart Goblin
Mini P.E.K.K.A Knight Fisherman
Knight Mini P.E.K.K.A
Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight
Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A Fisherman
Arrows Dart Goblin Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Dart Goblin
Arrows Dart Goblin Fisherman
Earthquake Arrows Dart Goblin
Earthquake Arrows Knight Dart Goblin
Arrows Earthquake
Arrows Dart Goblin
Arrows Dart Goblin Earthquake
Arrows Earthquake Dart Goblin
Arrows Dart Goblin Fisherman
Mini P.E.K.K.A Fisherman
Arrows Knight Dart Goblin Earthquake Fisherman
Arrows Dart Goblin
Earthquake Knight Dart Goblin Fisherman
Earthquake Arrows Dart Goblin Fisherman
Earthquake Arrows Dart Goblin Fisherman
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Arrows Earthquake
Mini P.E.K.K.A Fisherman
Arrows Dart Goblin Earthquake Mini P.E.K.K.A Fisherman
Arrows Dart Goblin Earthquake
Earthquake
Arrows
Fisherman
Earthquake Arrows
Arrows Earthquake
Fisherman
Arrows Dart Goblin Earthquake Fisherman
Arrows Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Earthquake
Arrows
Arrows Earthquake
Earthquake Dart Goblin
Arrows Dart Goblin
Arrows
Knight Dart Goblin Mini P.E.K.K.A
Arrows Dart Goblin Earthquake
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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