My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Skeleton Army Witch
Fireball
Minion Horde Inferno Tower Skeleton Army Witch
Poison
Minion Horde Inferno Tower Skeleton Army Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch
Rocket
Minion Horde Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Fireball Mini P.E.K.K.A Minion Horde Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Fireball

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A
Minion Horde
Rage
Fireball
Arrows
Mini P.E.K.K.A
Arrows Rage
Inferno Tower
Rage
Minion Horde Witch Mini P.E.K.K.A
Skeleton Army
Witch
Rage

Defense Synergies 1 8

Arrows
Fireball Mini P.E.K.K.A Inferno Tower
Minion Horde
Inferno Tower
Fireball
Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Arrows Fireball Skeleton Army Witch
Inferno Tower
Skeleton Army Arrows Minion Horde Fireball
Rage
Skeleton Army
Inferno Tower Mini P.E.K.K.A
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower
Minion Horde Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Minion Horde Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Minion Horde Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Arrows Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army
Minion Horde Inferno Tower Arrows Fireball Witch
Arrows Fireball Inferno Tower
Minion Horde Mini P.E.K.K.A Inferno Tower Witch Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Inferno Tower
Minion Horde Skeleton Army Witch Arrows Fireball
Arrows Minion Horde Inferno Tower Fireball Witch
Minion Horde Mini P.E.K.K.A Inferno Tower Skeleton Army Fireball Witch
Fireball Skeleton Army Arrows Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army Fireball Mini P.E.K.K.A
Minion Horde Arrows Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Arrows Fireball Minion Horde Skeleton Army Witch
Arrows Witch Fireball
Mini P.E.K.K.A Inferno Tower
Skeleton Army Arrows Minion Horde Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Inferno Tower Witch
Fireball Arrows Mini P.E.K.K.A
Skeleton Army Minion Horde Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Skeleton Army Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Mini P.E.K.K.A Skeleton Army Witch
Arrows Fireball Minion Horde Witch
Mini P.E.K.K.A Skeleton Army Minion Horde Fireball Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Minion Horde Skeleton Army
Minion Horde Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Inferno Tower Witch Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Inferno Tower Witch
Skeleton Army Arrows Fireball
Mini P.E.K.K.A Skeleton Army Minion Horde Fireball Inferno Tower Witch
Minion Horde Fireball Skeleton Army Witch
Inferno Tower Skeleton Army Witch Minion Horde Fireball Mini P.E.K.K.A
Arrows Minion Horde Fireball Mini P.E.K.K.A Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Witch
Arrows Minion Horde Witch
Arrows Fireball
Arrows Fireball
Minion Horde Fireball Mini P.E.K.K.A
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball Witch
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Witch
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Witch
Minion Horde Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball Mini P.E.K.K.A
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Minion Horde Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch

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