My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ram Rider Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Witch Ram Rider
Zap
Skeleton Army Witch Ram Rider
Barbarian Barrel
Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Witch Ram Rider Boss Bandit
Fireball
Skeleton Army Witch Ram Rider Boss Bandit
Poison
Skeleton Army Witch Boss Bandit
Lightning
Mini P.E.K.K.A Witch Ram Rider Boss Bandit
Rocket
Witch Ram Rider Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Poison Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Mini P.E.K.K.A Poison Witch Ram Rider Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Ram Rider
Fireball
Arrows Ram Rider
Mini P.E.K.K.A
Arrows Ram Rider
Skeleton Army
Poison
Ram Rider
Witch
Ram Rider
Ram Rider
Arrows Fireball Mini P.E.K.K.A Poison Witch
Boss Bandit

Defense Synergies 0 7

Arrows
Fireball Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Arrows Fireball Skeleton Army Witch Ram Rider
Skeleton Army
Mini P.E.K.K.A
Poison
Witch
Mini P.E.K.K.A
Ram Rider
Fireball Mini P.E.K.K.A
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Arrows Fireball Mini P.E.K.K.A Skeleton Army Poison
Arrows Fireball Skeleton Army
Ram Rider Arrows Fireball Poison Witch
Arrows Fireball Poison Ram Rider
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Poison Witch Arrows Fireball Ram Rider
Arrows Fireball Poison Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Fireball Witch Ram Rider
Fireball Skeleton Army Arrows Mini P.E.K.K.A Poison Witch
Mini P.E.K.K.A Skeleton Army Ram Rider
Skeleton Army Fireball Mini P.E.K.K.A Ram Rider
Arrows Fireball Mini P.E.K.K.A Skeleton Army Poison Witch
Arrows Fireball Skeleton Army Witch Ram Rider
Arrows Poison Witch Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Skeleton Army Arrows Fireball Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Poison Arrows Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Fireball Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Arrows Fireball Poison Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Fireball Witch Ram Rider
Mini P.E.K.K.A Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army Poison Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows Fireball Poison
Mini P.E.K.K.A Skeleton Army Fireball Witch Ram Rider
Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Mini P.E.K.K.A Poison
Arrows Poison Fireball Mini P.E.K.K.A Witch
Arrows Fireball
Mini P.E.K.K.A Poison
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows
Arrows Fireball Poison Ram Rider
Arrows Fireball Poison
Arrows Fireball Poison
Fireball Poison Arrows
Arrows Fireball Poison Witch Ram Rider
Arrows Poison Witch
Arrows Fireball Poison Ram Rider
Arrows Fireball Poison Ram Rider
Fireball Mini P.E.K.K.A Poison
Poison Arrows Fireball Ram Rider
Fireball Poison Arrows
Poison Fireball
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison Witch
Arrows Fireball Poison
Arrows Fireball Poison
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Poison
Arrows Fireball Poison Witch
Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Poison Fireball Witch
Witch
Arrows Fireball Poison Witch Ram Rider
Fireball Arrows Poison Witch Ram Rider
Fireball Poison Arrows
Poison Arrows Fireball Witch
Fireball Poison Witch
Fireball Mini P.E.K.K.A
Poison Arrows Fireball
Arrows Fireball Poison
Arrows Fireball Poison
Fireball Skeleton Army Witch
Fireball Poison Arrows Witch Ram Rider
Arrows Fireball
Fireball Poison Mini P.E.K.K.A
Arrows Fireball Poison
Arrows Fireball Poison
Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch
Fireball
Poison

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