My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Barrel Guards Witch Lumberjack
Zap
Goblin Barrel Guards Witch
Barbarian Barrel
Valkyrie Goblin Barrel Guards Witch Lumberjack
The Log
Hog Rider Goblin Barrel Guards Witch Lumberjack
Earthquake
Hog Rider Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Guards Witch Lumberjack
Fireball
Hog Rider Goblin Barrel Witch Lumberjack
Poison
Guards Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Fireball Valkyrie Hog Rider Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Guards Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel Lumberjack
Fireball
Arrows Hog Rider
Valkyrie
Hog Rider Goblin Barrel Lumberjack Witch
Hog Rider
Arrows Fireball Valkyrie Goblin Barrel Guards Witch Lumberjack
Goblin Barrel
Valkyrie Arrows Hog Rider Guards Lumberjack
Guards
Hog Rider Goblin Barrel Lumberjack
Witch
Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Arrows Hog Rider Goblin Barrel Guards Witch

Defense Synergies 0 10

Arrows
Fireball Valkyrie Lumberjack
Fireball
Arrows Valkyrie Lumberjack
Valkyrie
Arrows Fireball Witch Lumberjack
Hog Rider
Goblin Barrel
Guards
Witch Lumberjack
Witch
Valkyrie Guards Lumberjack
Lumberjack
Arrows Fireball Valkyrie Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Lumberjack Valkyrie Witch
Witch Lumberjack Valkyrie
Witch Lumberjack Valkyrie Guards
Arrows Fireball Valkyrie Lumberjack
Arrows Fireball Valkyrie Guards Lumberjack
Arrows Fireball Witch
Arrows Fireball Valkyrie
Witch Lumberjack
Guards Valkyrie Lumberjack
Valkyrie Guards Witch Arrows Fireball Lumberjack
Arrows Fireball Witch
Lumberjack Fireball Valkyrie Guards Witch
Fireball Valkyrie Arrows Guards Witch Lumberjack
Lumberjack
Fireball Lumberjack
Arrows Fireball Valkyrie Witch Lumberjack
Arrows Fireball Valkyrie Guards Witch Lumberjack
Arrows Valkyrie Witch Fireball Guards Lumberjack
Lumberjack
Valkyrie Arrows Fireball Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Fireball Witch
Fireball Arrows Valkyrie Lumberjack
Guards Lumberjack Valkyrie Witch
Valkyrie Guards Lumberjack Fireball
Valkyrie Guards Witch Lumberjack
Arrows Fireball Witch
Guards Fireball Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Fireball Valkyrie Witch
Witch Guards
Valkyrie Guards Witch Lumberjack
Arrows Fireball Valkyrie Guards
Fireball Valkyrie Guards Witch Lumberjack
Fireball Valkyrie Witch
Guards Witch Fireball Valkyrie Lumberjack
Arrows Valkyrie Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Guards
Fireball Arrows Valkyrie
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Guards Lumberjack
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Guards Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Guards Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Valkyrie Lumberjack
Arrows Fireball
Arrows Fireball
Fireball Guards Witch
Fireball Witch
Fireball Witch

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