My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Bowler Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Firecracker Royal Recruits Executioner
The Log
Firecracker Royal Recruits
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Bowler Executioner
Fireball
Firecracker Bowler Executioner
Poison
Firecracker Royal Recruits Executioner
Lightning
Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Bowler Executioner Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Bowler Executioner Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Bowler Executioner Goblin Machine Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Fireball Bowler

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Bowler Mega Knight
Firecracker
Royal Recruits Bowler Mega Knight
Royal Recruits
Firecracker
Fireball
Arrows Mega Knight
Bowler
Arrows Firecracker Executioner
Executioner
Bowler Mega Knight
Goblin Machine
Mega Knight
Arrows Firecracker Fireball Executioner

Defense Synergies 1 6

Arrows
Mega Knight Fireball Bowler
Firecracker
Royal Recruits Mega Knight
Royal Recruits
Firecracker
Fireball
Arrows Mega Knight
Bowler
Arrows
Executioner
Mega Knight
Goblin Machine
Mega Knight
Arrows Firecracker Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Royal Recruits Fireball Executioner
Firecracker Royal Recruits Executioner Mega Knight
Bowler Mega Knight Royal Recruits Executioner
Royal Recruits Firecracker Bowler Mega Knight
Arrows Firecracker Royal Recruits Fireball Bowler Mega Knight
Arrows Fireball Bowler Firecracker Executioner Mega Knight
Arrows Firecracker Fireball Executioner
Bowler Arrows Royal Recruits Fireball Mega Knight
Royal Recruits
Firecracker Royal Recruits Bowler Mega Knight
Executioner Arrows Firecracker Royal Recruits Fireball Bowler Mega Knight
Arrows Executioner Firecracker Fireball
Royal Recruits Bowler Mega Knight Fireball
Fireball Bowler Executioner Mega Knight Arrows Firecracker Royal Recruits
Royal Recruits Mega Knight
Royal Recruits Fireball Bowler Mega Knight
Mega Knight Arrows Firecracker Royal Recruits Fireball Bowler Executioner
Arrows Fireball Mega Knight Firecracker Royal Recruits Bowler Executioner
Arrows Executioner Firecracker Royal Recruits Fireball Bowler Mega Knight
Royal Recruits
Royal Recruits Bowler Mega Knight Arrows Firecracker Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball Bowler
Fireball Arrows Firecracker Bowler Executioner Mega Knight
Royal Recruits Mega Knight Bowler
Royal Recruits Bowler Mega Knight Fireball
Royal Recruits Bowler Executioner Mega Knight
Arrows Firecracker Fireball Executioner
Royal Recruits Fireball Bowler
Mega Knight Royal Recruits
Royal Recruits Mega Knight Firecracker Fireball
Royal Recruits
Mega Knight Royal Recruits Bowler
Royal Recruits Mega Knight Arrows Fireball Bowler
Royal Recruits Bowler Mega Knight Fireball Executioner
Royal Recruits Firecracker Fireball Bowler Executioner Mega Knight
Royal Recruits Firecracker Fireball Bowler Executioner
Arrows Bowler Executioner Mega Knight Firecracker Royal Recruits Fireball
Arrows Fireball
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Recruits
Arrows Firecracker Fireball Bowler Executioner
Arrows Fireball
Arrows Firecracker Royal Recruits Fireball
Fireball Executioner Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Fireball Executioner Goblin Machine
Arrows Firecracker Bowler Executioner
Arrows Fireball Firecracker Bowler Executioner
Arrows Fireball Firecracker
Fireball Bowler
Firecracker Arrows Royal Recruits Fireball Bowler Goblin Machine
Fireball Arrows Firecracker Executioner
Firecracker Fireball Bowler Executioner
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bowler Executioner
Arrows Firecracker Royal Recruits Fireball Bowler Executioner Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Bowler Executioner Goblin Machine Mega Knight
Arrows Firecracker Fireball Bowler Goblin Machine Mega Knight
Fireball Bowler Mega Knight
Arrows Fireball
Bowler
Arrows Royal Recruits Fireball
Arrows Firecracker Fireball Bowler Executioner Goblin Machine Mega Knight
Arrows Firecracker Fireball Bowler Executioner
Fireball Arrows Bowler Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball Executioner
Firecracker Fireball
Fireball Bowler
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball Bowler
Royal Recruits Fireball
Fireball Arrows Firecracker Executioner
Arrows Fireball
Fireball Firecracker Bowler Executioner Mega Knight
Arrows Firecracker Fireball Bowler Executioner
Arrows Fireball
Firecracker Royal Recruits Executioner Mega Knight
Firecracker Royal Recruits Fireball Bowler
Firecracker Fireball Executioner
Firecracker Royal Recruits Fireball Bowler Executioner Mega Knight
Fireball Firecracker Bowler Mega Knight

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