My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
RIP
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Clone
Zap
Clone
Barbarian Barrel
Elixir Golem Clone
The Log
Elixir Golem Clone
Earthquake
Elixir Golem Clone
Arrows
Clone
Royal Delivery
Elixir Golem Clone
Fireball
Elixir Golem Clone
Poison
Elixir Golem Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Clone Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Arrows Elixir Golem Clone Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Mega Knight
Elixir Golem
Rage Poison Arrows Mirror The Log
Mirror
Arrows The Log Elixir Golem Poison
Rage
Elixir Golem
Clone
Poison
Elixir Golem Mirror The Log Mega Knight
The Log
Mirror Elixir Golem Poison Mega Knight
Mega Knight
Arrows Poison The Log

Defense Synergies 2 6

Arrows
Mirror Mega Knight
Elixir Golem
Mirror
Arrows Poison The Log Mega Knight
Rage
Clone
Poison
Mirror The Log Mega Knight
The Log
Mirror Poison Mega Knight
Mega Knight
Arrows Mirror Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
The Log Mega Knight
Mega Knight
Mega Knight
Arrows Poison The Log Mega Knight
Arrows The Log Mega Knight
Arrows Poison
Arrows Poison The Log Mega Knight
Mega Knight
Poison Arrows The Log Mega Knight
Arrows Poison
Mega Knight The Log
Mega Knight Arrows Poison The Log
Mega Knight
The Log Mega Knight
Mega Knight Arrows Poison
Arrows Mega Knight The Log
Arrows Poison The Log Mega Knight
Mega Knight Arrows Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Arrows The Log Mega Knight
Mega Knight The Log
Mega Knight The Log
Mega Knight
Arrows Poison
Mega Knight
Mega Knight Poison The Log
Mega Knight
Mega Knight Arrows Poison The Log
Mega Knight
Mega Knight
Poison The Log
Arrows Poison Mega Knight The Log
Arrows
Poison Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Poison Arrows The Log Mega Knight
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Poison
Poison Arrows The Log
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Arrows Poison
Arrows Poison The Log Mega Knight
Arrows Poison The Log Mega Knight
Poison The Log Mega Knight
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Poison Arrows The Log
Poison Arrows
Poison
Poison Arrows The Log Mega Knight
Arrows Poison
Mega Knight
Arrows Poison The Log
Poison Arrows
Arrows The Log
Poison Mega Knight
Arrows The Log Poison
Arrows Poison
Mega Knight
Poison The Log
Poison
Poison The Log Mega Knight
Mega Knight
Poison

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