My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Giant Skeleton Golem Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Cannon Cart Giant Skeleton Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Cannon Cart Giant Skeleton
Giant Snowball
Dart Goblin Wall Breakers Little Prince
Zap
Dart Goblin Wall Breakers Cannon Cart Little Prince
Barbarian Barrel
Dart Goblin Wall Breakers Cannon Cart Giant Skeleton Magic Archer Little Prince
The Log
Dart Goblin Wall Breakers Cannon Cart Giant Skeleton Little Prince
Earthquake
Arrows
Dart Goblin Wall Breakers Little Prince
Royal Delivery
Dart Goblin Wall Breakers Cannon Cart Giant Skeleton Magic Archer Little Prince
Fireball
Dart Goblin Wall Breakers Cannon Cart Magic Archer Little Prince
Poison
Dart Goblin Magic Archer Little Prince
Lightning
Cannon Cart Magic Archer Little Prince
Rocket
Cannon Cart Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Dart Goblin Little Prince Magic Archer Cannon Cart Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Dart Goblin Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Wall Breakers Cannon Cart Giant Skeleton
Dart Goblin
Wall Breakers Cannon Cart Giant Skeleton Golem
Wall Breakers
Arrows Dart Goblin
Cannon Cart
Golem Arrows Dart Goblin Magic Archer
Giant Skeleton
Arrows Dart Goblin Magic Archer
Golem
Arrows Cannon Cart Dart Goblin Magic Archer
Magic Archer
Cannon Cart Giant Skeleton Golem
Little Prince

Defense Synergies 0 11

Arrows
Cannon Cart Giant Skeleton Little Prince
Dart Goblin
Cannon Cart Giant Skeleton Magic Archer
Wall Breakers
Cannon Cart
Arrows Dart Goblin Giant Skeleton Magic Archer Little Prince
Giant Skeleton
Arrows Dart Goblin Cannon Cart Magic Archer Little Prince
Golem
Magic Archer
Dart Goblin Cannon Cart Giant Skeleton
Little Prince
Arrows Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin Magic Archer
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart Giant Skeleton
Dart Goblin Cannon Cart
Arrows Giant Skeleton
Arrows Dart Goblin Cannon Cart Magic Archer
Dart Goblin Arrows Magic Archer Little Prince
Arrows Dart Goblin Cannon Cart Giant Skeleton Magic Archer
Dart Goblin Cannon Cart Giant Skeleton Little Prince
Dart Goblin Arrows Cannon Cart Giant Skeleton Magic Archer
Arrows Dart Goblin Magic Archer
Cannon Cart Giant Skeleton
Arrows Dart Goblin Cannon Cart Magic Archer
Cannon Cart
Arrows Cannon Cart
Arrows Dart Goblin Cannon Cart Magic Archer Little Prince
Arrows Dart Goblin Cannon Cart Giant Skeleton Magic Archer Little Prince
Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton
Arrows Cannon Cart Magic Archer
Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart
Arrows Dart Goblin Magic Archer
Dart Goblin Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart Magic Archer
Dart Goblin
Dart Goblin Cannon Cart Giant Skeleton
Arrows Giant Skeleton
Cannon Cart Giant Skeleton
Dart Goblin Cannon Cart Magic Archer
Dart Goblin Cannon Cart Giant Skeleton Magic Archer Little Prince
Arrows Dart Goblin Cannon Cart Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Cannon Cart Giant Skeleton Magic Archer
Cannon Cart Arrows Dart Goblin Giant Skeleton
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Arrows Dart Goblin Cannon Cart Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin Cannon Cart Magic Archer
Arrows Dart Goblin Cannon Cart Magic Archer
Arrows Dart Goblin Cannon Cart Magic Archer
Arrows Dart Goblin Cannon Cart Magic Archer
Magic Archer Arrows Dart Goblin Cannon Cart
Arrows
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer Little Prince
Giant Skeleton Magic Archer
Arrows
Arrows Cannon Cart
Arrows Magic Archer Little Prince
Arrows Dart Goblin Magic Archer
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer Little Prince
Dart Goblin
Arrows Dart Goblin Magic Archer
Arrows Magic Archer
Giant Skeleton
Arrows Magic Archer
Dart Goblin Cannon Cart Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin Cannon Cart Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Giant Skeleton
Dart Goblin Cannon Cart
Dart Goblin Giant Skeleton Magic Archer
Dart Goblin Magic Archer
Dart Goblin Cannon Cart Giant Skeleton Magic Archer Little Prince

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