My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Cannon Guards Electro Dragon
Zap
Cannon Guards
Barbarian Barrel
Cannon Elite Barbarians Guards Royal Ghost
The Log
Cannon Elite Barbarians Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Guards Electro Dragon Royal Ghost
Fireball
Cannon Elite Barbarians Electro Dragon
Poison
Cannon Guards Electro Dragon
Lightning
Cannon Elite Barbarians Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Guards Royal Ghost Golden Knight Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Guards

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians
Cannon
Elite Barbarians
Arrows The Log Royal Ghost Golden Knight
Guards
The Log
Electro Dragon
The Log
Elite Barbarians Guards
Royal Ghost
Elite Barbarians Golden Knight
Golden Knight
Elite Barbarians Royal Ghost

Defense Synergies 1 12

Arrows
Cannon Golden Knight
Cannon
The Log Arrows Guards Electro Dragon Royal Ghost
Elite Barbarians
The Log Golden Knight
Guards
Cannon Electro Dragon The Log
Electro Dragon
Cannon Guards The Log
The Log
Cannon Elite Barbarians Guards Electro Dragon Royal Ghost Golden Knight
Royal Ghost
Cannon The Log
Golden Knight
Arrows Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon The Log Golden Knight
Elite Barbarians Cannon Electro Dragon The Log
Cannon Elite Barbarians Electro Dragon
Cannon Elite Barbarians Guards Electro Dragon
Arrows Elite Barbarians The Log
Arrows The Log Cannon Guards Electro Dragon Royal Ghost
Arrows Cannon Electro Dragon
Arrows Cannon Electro Dragon The Log Golden Knight
Cannon Elite Barbarians
Elite Barbarians Guards Cannon Royal Ghost
Guards Arrows Cannon Electro Dragon The Log Royal Ghost
Arrows Electro Dragon
Cannon Elite Barbarians Guards Electro Dragon The Log
Arrows Cannon Guards Electro Dragon The Log Royal Ghost Golden Knight
Elite Barbarians Cannon
Cannon Elite Barbarians The Log
Arrows Cannon Elite Barbarians Electro Dragon
Arrows Cannon Elite Barbarians Guards Electro Dragon The Log Royal Ghost Golden Knight
Arrows The Log Cannon Guards Electro Dragon Royal Ghost
Cannon Elite Barbarians
Royal Ghost Arrows Cannon Elite Barbarians Guards Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Royal Ghost
Arrows Elite Barbarians Electro Dragon The Log Royal Ghost
Guards Elite Barbarians Electro Dragon The Log Golden Knight
Guards Elite Barbarians The Log
Cannon Elite Barbarians Guards
Arrows Electro Dragon
Guards Elite Barbarians
Elite Barbarians
Electro Dragon Elite Barbarians The Log
Cannon Guards
Elite Barbarians Guards Electro Dragon Golden Knight
Arrows Elite Barbarians Guards The Log
Elite Barbarians Cannon Guards Golden Knight
Cannon Electro Dragon
Elite Barbarians Guards Electro Dragon The Log Golden Knight
Arrows Cannon Elite Barbarians Electro Dragon The Log Royal Ghost Golden Knight
Arrows Cannon
Cannon
Cannon Elite Barbarians Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon The Log Royal Ghost Golden Knight
Arrows Electro Dragon The Log Royal Ghost Golden Knight
Arrows Electro Dragon The Log
Arrows Guards The Log
Arrows The Log
Arrows Electro Dragon
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon Golden Knight
Elite Barbarians Guards Electro Dragon
Arrows Electro Dragon The Log Golden Knight
Arrows Electro Dragon
Elite Barbarians The Log Golden Knight
Arrows Electro Dragon
Arrows Elite Barbarians The Log
Arrows Electro Dragon The Log Golden Knight
Arrows Electro Dragon The Log
Arrows
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Golden Knight
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon Royal Ghost Golden Knight
Arrows Electro Dragon The Log Golden Knight
Arrows The Log Golden Knight
Elite Barbarians Arrows Electro Dragon
Electro Dragon Guards
Elite Barbarians
Arrows Electro Dragon The Log
Arrows Electro Dragon
Arrows The Log
Guards Electro Dragon
Arrows Electro Dragon
Arrows The Log
Electro Dragon
Arrows The Log Electro Dragon
Arrows
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Guards The Log Golden Knight
Electro Dragon
Electro Dragon The Log Royal Ghost Golden Knight
Electro Dragon

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