My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Ice Wizard
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Ice Wizard
Fireball
Cannon Firecracker Hog Rider Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Ice Wizard Fireball Hog Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Ice Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Mega Knight
Cannon
Firecracker
Hog Rider P.E.K.K.A Mega Knight
Fireball
Arrows Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Fireball Mega Knight
P.E.K.K.A
Arrows Firecracker Ice Wizard
Ice Wizard
P.E.K.K.A
Mega Knight
Arrows Firecracker Fireball Hog Rider

Defense Synergies 1 14

Arrows
Mega Knight Cannon Fireball P.E.K.K.A Ice Wizard
Cannon
Arrows Firecracker Fireball Ice Wizard
Firecracker
Cannon P.E.K.K.A Ice Wizard Mega Knight
Fireball
Arrows Cannon Ice Wizard Mega Knight
Hog Rider
P.E.K.K.A
Arrows Firecracker Ice Wizard
Ice Wizard
Arrows Cannon Firecracker Fireball P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball
P.E.K.K.A Cannon Firecracker Ice Wizard Mega Knight
Cannon P.E.K.K.A Mega Knight Ice Wizard
Cannon P.E.K.K.A Firecracker Ice Wizard Mega Knight
Arrows Firecracker Fireball P.E.K.K.A Mega Knight
Arrows Fireball Cannon Firecracker Ice Wizard Mega Knight
Arrows Cannon Firecracker Fireball Ice Wizard
Arrows Cannon Fireball P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Ice Wizard
Cannon Firecracker Ice Wizard Mega Knight
Ice Wizard Arrows Cannon Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Ice Wizard
Cannon P.E.K.K.A Mega Knight Fireball Ice Wizard
Fireball Mega Knight Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Cannon Fireball P.E.K.K.A Mega Knight
Mega Knight Arrows Cannon Firecracker Fireball P.E.K.K.A
Arrows Cannon Fireball Mega Knight Firecracker Ice Wizard
Arrows Cannon Firecracker Fireball Ice Wizard Mega Knight
P.E.K.K.A Cannon
Mega Knight Arrows Cannon Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A
Fireball Arrows Firecracker Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Cannon Mega Knight
Arrows Firecracker Fireball Ice Wizard
P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Fireball
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Cannon Fireball
Cannon Firecracker Fireball Mega Knight
Firecracker Fireball P.E.K.K.A
Arrows Mega Knight Cannon Firecracker Fireball P.E.K.K.A Ice Wizard
Arrows Cannon Fireball Ice Wizard
Cannon P.E.K.K.A Ice Wizard Mega Knight
P.E.K.K.A Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Wizard
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Ice Wizard
Arrows Firecracker
Arrows Fireball Firecracker Ice Wizard
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Ice Wizard Mega Knight
Arrows Firecracker Fireball Ice Wizard
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Fireball
Fireball Arrows Firecracker Ice Wizard
Arrows Fireball
Fireball Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: