My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Three Musketeers Baby Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Skeleton Army Fisherman
Giant Snowball
Bomber Mega Minion Three Musketeers Skeleton Army Baby Dragon Fisherman
Zap
Bomber Three Musketeers Skeleton Army Fisherman
Barbarian Barrel
Bomber Three Musketeers Skeleton Army
The Log
Bomber Three Musketeers Skeleton Army Fisherman
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mega Minion Three Musketeers Skeleton Army Baby Dragon Fisherman
Fireball
Bomber Mega Minion Three Musketeers Skeleton Army Baby Dragon Fisherman
Poison
Bomber Mega Minion Three Musketeers Skeleton Army Fisherman
Lightning
Mega Minion Three Musketeers Baby Dragon Fisherman
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Mega Minion Skeleton Army Fisherman Baby Dragon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Mega Minion

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon
Arrows
Mega Minion
Mega Minion
Arrows Baby Dragon
Three Musketeers
Rage
Rage
Three Musketeers
Skeleton Army
Baby Dragon
Bomber Mega Minion Fisherman
Fisherman
Baby Dragon

Defense Synergies 0 5

Bomber
Fisherman
Arrows
Mega Minion
Mega Minion
Arrows Skeleton Army Baby Dragon Fisherman
Three Musketeers
Rage
Skeleton Army
Mega Minion
Baby Dragon
Mega Minion
Fisherman
Bomber Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Baby Dragon
Skeleton Army Mega Minion Three Musketeers Fisherman
Three Musketeers Skeleton Army Fisherman Bomber Mega Minion
Three Musketeers Skeleton Army Mega Minion Fisherman
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Mega Minion Baby Dragon
Mega Minion Three Musketeers Arrows Baby Dragon
Arrows Baby Dragon
Three Musketeers Skeleton Army Fisherman
Skeleton Army Bomber Fisherman
Skeleton Army Bomber Arrows Mega Minion Baby Dragon Fisherman
Arrows Mega Minion Three Musketeers Baby Dragon
Skeleton Army Bomber Three Musketeers
Bomber Three Musketeers Skeleton Army Arrows Mega Minion Baby Dragon
Skeleton Army Three Musketeers
Skeleton Army Three Musketeers Fisherman
Three Musketeers Bomber Arrows Skeleton Army Fisherman
Arrows Bomber Mega Minion Three Musketeers Skeleton Army Baby Dragon Fisherman
Arrows Baby Dragon Bomber Mega Minion Fisherman
Three Musketeers Fisherman
Bomber Skeleton Army Arrows Baby Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fisherman
Bomber Arrows Mega Minion Baby Dragon Fisherman
Skeleton Army Fisherman
Skeleton Army Fisherman
Three Musketeers Skeleton Army Fisherman
Arrows Three Musketeers Baby Dragon
Skeleton Army Mega Minion
Skeleton Army Fisherman
Mega Minion Skeleton Army Baby Dragon
Mega Minion Three Musketeers Skeleton Army
Mega Minion
Skeleton Army Arrows
Skeleton Army Three Musketeers
Bomber Three Musketeers Skeleton Army Baby Dragon
Skeleton Army Bomber Mega Minion Three Musketeers Baby Dragon Fisherman
Arrows Bomber Mega Minion Baby Dragon
Bomber Arrows
Fisherman
Skeleton Army Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Fisherman
Arrows Baby Dragon
Arrows
Bomber Arrows Baby Dragon
Arrows Mega Minion Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows Fisherman
Three Musketeers Fisherman
Arrows Fisherman
Arrows Baby Dragon
Three Musketeers Baby Dragon Fisherman
Arrows Baby Dragon Fisherman
Arrows Baby Dragon Fisherman
Bomber Arrows Three Musketeers Baby Dragon
Arrows Three Musketeers Baby Dragon
Arrows Three Musketeers
Bomber Fisherman
Bomber Arrows Mega Minion Three Musketeers Baby Dragon Fisherman
Bomber Arrows Baby Dragon
Baby Dragon
Arrows
Fisherman
Arrows Baby Dragon
Arrows Bomber Baby Dragon
Mega Minion Fisherman
Arrows Baby Dragon Fisherman
Arrows Baby Dragon Fisherman
Arrows Baby Dragon Fisherman
Arrows Baby Dragon
Mega Minion
Mega Minion
Bomber Arrows
Arrows
Arrows
Skeleton Army
Arrows Mega Minion Three Musketeers Baby Dragon
Arrows
Mega Minion Three Musketeers Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Mega Minion Three Musketeers
Baby Dragon
Baby Dragon
Fisherman

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