My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Sparky
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Valkyrie Sparky
The Log
Firecracker Barbarians Elite Barbarians Hog Rider Sparky
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elite Barbarians Valkyrie Hog Rider Sparky
Fireball
Firecracker Barbarians Elite Barbarians Hog Rider Sparky
Poison
Firecracker Barbarians Sparky
Lightning
Elite Barbarians Valkyrie Sparky
Rocket
Barbarians Elite Barbarians Valkyrie Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Valkyrie Hog Rider Barbarians Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Valkyrie

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider Sparky
Firecracker
Hog Rider Elite Barbarians Valkyrie Sparky
Barbarians
Hog Rider
Elite Barbarians
Arrows Valkyrie Firecracker Fireball Hog Rider Sparky
Fireball
Arrows Hog Rider Elite Barbarians Sparky
Valkyrie
Elite Barbarians Hog Rider Firecracker Sparky
Hog Rider
Arrows Firecracker Fireball Valkyrie Barbarians Elite Barbarians
Sparky
Arrows Firecracker Elite Barbarians Fireball Valkyrie

Defense Synergies 2 6

Arrows
Barbarians Fireball Valkyrie Sparky
Firecracker
Valkyrie
Barbarians
Arrows
Elite Barbarians
Valkyrie
Fireball
Arrows Valkyrie
Valkyrie
Firecracker Elite Barbarians Arrows Fireball Sparky
Hog Rider
Sparky
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Sparky
Barbarians Elite Barbarians Sparky Firecracker Valkyrie
Barbarians Sparky Elite Barbarians Valkyrie
Barbarians Elite Barbarians Sparky Firecracker Valkyrie
Arrows Firecracker Barbarians Elite Barbarians Fireball Valkyrie Sparky
Arrows Fireball Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Barbarians Fireball Valkyrie Sparky
Barbarians Sparky Elite Barbarians
Elite Barbarians Firecracker Barbarians Valkyrie Sparky
Barbarians Valkyrie Arrows Firecracker Fireball
Arrows Firecracker Fireball
Barbarians Sparky Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Sparky Arrows Firecracker Barbarians
Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians Fireball Sparky
Barbarians Sparky Arrows Firecracker Elite Barbarians Fireball Valkyrie
Arrows Fireball Valkyrie Firecracker Barbarians Elite Barbarians
Arrows Valkyrie Firecracker Barbarians Fireball
Barbarians Sparky Elite Barbarians
Valkyrie Arrows Firecracker Barbarians Elite Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Fireball Sparky
Fireball Arrows Firecracker Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie Sparky
Valkyrie Barbarians Elite Barbarians Fireball Sparky
Barbarians Elite Barbarians Valkyrie Sparky
Arrows Firecracker Fireball
Sparky Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Valkyrie Sparky
Firecracker Barbarians Elite Barbarians Fireball Valkyrie Sparky
Barbarians Sparky
Barbarians Elite Barbarians Valkyrie Sparky
Arrows Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie Sparky
Firecracker Barbarians Fireball Valkyrie Sparky
Barbarians Elite Barbarians Sparky Firecracker Fireball Valkyrie
Arrows Valkyrie Firecracker Barbarians Elite Barbarians Fireball Sparky
Arrows Fireball
Elite Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Fireball
Arrows Fireball Sparky
Arrows Firecracker Barbarians Fireball Valkyrie Sparky
Fireball Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Fireball
Arrows Firecracker Sparky
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Elite Barbarians Fireball Sparky
Firecracker Arrows Fireball Valkyrie Sparky
Fireball Arrows Firecracker
Firecracker Elite Barbarians Fireball Sparky
Arrows Firecracker Fireball
Arrows Firecracker Elite Barbarians Fireball Sparky
Arrows Firecracker Fireball Sparky
Arrows Firecracker Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Firecracker Fireball Sparky
Arrows Firecracker Fireball Valkyrie
Fireball Sparky
Arrows Fireball
Sparky
Arrows Barbarians Fireball
Arrows Firecracker Fireball Valkyrie Sparky
Arrows Firecracker Fireball Sparky
Fireball Arrows Sparky
Fireball Arrows Firecracker Sparky
Elite Barbarians Arrows Firecracker Fireball Sparky
Firecracker Fireball
Elite Barbarians Fireball Sparky
Arrows Fireball Sparky
Arrows Firecracker Fireball Sparky
Sparky
Arrows Firecracker Fireball Sparky
Barbarians Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Valkyrie Sparky
Arrows Firecracker Fireball
Arrows Fireball Sparky
Firecracker Elite Barbarians Sparky
Firecracker Elite Barbarians Fireball Sparky
Firecracker Fireball
Firecracker Fireball Sparky
Sparky
Fireball Firecracker Sparky

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