My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Barbarians Royal Hogs Skeleton Army
Zap
Royal Hogs Skeleton Army X-Bow
Barbarian Barrel
Barbarians Wizard Royal Hogs Skeleton Army X-Bow
The Log
Barbarians Royal Hogs Skeleton Army X-Bow
Earthquake
Barbarians Royal Hogs Skeleton Army X-Bow
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Barbarians Wizard Royal Hogs Skeleton Army
Fireball
Barbarians Wizard Royal Hogs Skeleton Army X-Bow
Poison
Barbarians Wizard Royal Hogs Skeleton Army X-Bow
Lightning
Wizard X-Bow
Rocket
Barbarians Wizard Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Barbarians Wizard Royal Hogs X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Skeleton Army Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs X-Bow Mega Knight
Barbarians
Wizard
Royal Hogs Rage Mega Knight
Royal Hogs
Arrows Wizard Mega Knight
Rage
Wizard
Skeleton Army
X-Bow
X-Bow
Arrows Skeleton Army
Mega Knight
Arrows Wizard Royal Hogs

Defense Synergies 1 5

Arrows
Mega Knight Barbarians
Barbarians
Arrows Skeleton Army
Wizard
Skeleton Army Mega Knight
Royal Hogs
Rage
Skeleton Army
Barbarians Wizard X-Bow
X-Bow
Skeleton Army
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard X-Bow
Barbarians Skeleton Army X-Bow Mega Knight
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Mega Knight
Arrows Barbarians Skeleton Army X-Bow Mega Knight
Arrows Skeleton Army X-Bow Mega Knight
Arrows Wizard X-Bow
Arrows Barbarians X-Bow Mega Knight
Barbarians Skeleton Army X-Bow
Skeleton Army Barbarians Mega Knight
Barbarians Skeleton Army Arrows Wizard X-Bow Mega Knight
Arrows Wizard
Barbarians Skeleton Army Mega Knight Wizard X-Bow
Wizard Skeleton Army Mega Knight Arrows Barbarians X-Bow
Barbarians Skeleton Army X-Bow Mega Knight
Barbarians Skeleton Army X-Bow Mega Knight
Barbarians Wizard Mega Knight Arrows Skeleton Army X-Bow
Arrows Mega Knight Barbarians Wizard Skeleton Army X-Bow
Arrows Wizard Barbarians Mega Knight
Barbarians
Wizard Skeleton Army Mega Knight Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight X-Bow
Arrows Wizard X-Bow Mega Knight
Barbarians Skeleton Army Mega Knight
Skeleton Army Mega Knight Barbarians X-Bow
Barbarians Skeleton Army Mega Knight
Arrows Wizard
Skeleton Army Barbarians
Mega Knight Barbarians Skeleton Army
Mega Knight Barbarians Skeleton Army X-Bow
Barbarians Skeleton Army
Mega Knight Barbarians
Skeleton Army Mega Knight Arrows Barbarians
Barbarians Skeleton Army Mega Knight Wizard
Wizard Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army X-Bow
Arrows Mega Knight Barbarians Wizard
Arrows
Mega Knight
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows Barbarians
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows X-Bow Wizard
Arrows Wizard X-Bow
X-Bow
Arrows Wizard X-Bow
Arrows Wizard
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows Wizard
Arrows Wizard X-Bow Mega Knight
Arrows
Arrows Wizard X-Bow Mega Knight
Arrows Wizard X-Bow Mega Knight
X-Bow Mega Knight
Arrows Wizard
X-Bow
Arrows Barbarians X-Bow
Arrows Wizard Mega Knight
Arrows X-Bow Wizard
Arrows Wizard X-Bow Mega Knight
Arrows X-Bow
Arrows Wizard X-Bow
Wizard
Arrows Wizard X-Bow Mega Knight
Arrows
Mega Knight
Arrows Wizard
Barbarians Skeleton Army X-Bow
Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
X-Bow Mega Knight
Wizard Mega Knight

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